3DS version needed for Oblivion modding
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04-26-2005, 09:25 AM,
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3DS version needed for Oblivion modding
Quote:Posted by MattRyan on ESF So if you're like me and would like to try some modelling before the game is released, that's the version to go for I think, to be reasonably sure they release a 3DSM-to-nif exporter.
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My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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04-27-2005, 07:37 PM,
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Too bad, I got 5.0.0 ... not that I'm able to use it anyway besides making boxes ... or balls ... :rofl: ... and I slightly wonder when my friend wants it back. He let me borrow it for four to six weeks - that was more than a year ago ...
Maybe I should try it again ... one day Greetings Quentin
That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs, but what a ship is - what the Black Pearl really is - is freedom.
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04-27-2005, 07:45 PM,
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Quote:Originally posted by Quentin Fortune Judging by the exporters Bethesda released for Morrowind, any 5.x version would be supported I think. It has a very steep learning curve, or so I though when I started using it (and I haven't used it in eight months so I never got good at it), but I think it's meant that one starts out with a basic shape, like a box, then use various features to distort the original shape. So a long rectangle could be distorted and distorted until it became a staff. Don't take my word for it though
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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04-27-2005, 10:13 PM,
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That is much the way it works. I used it for a little while, and learned very little. The tutorials didn't help all that much.
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04-27-2005, 11:53 PM,
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Quote:Originally posted by NoRemorse He he. Mm, 3D modelling was a helluva lot more complicated, and counter-intuitive, then I had imagined it to be. I think it was the program's fault. Back when I was a kid, and I mean 12-13 years old, I created a 3D shark using an amiga program, and it was a breeze to do. I had a step-by-step guide of course, but still, that program was much easier to use.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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