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A cool introduction I thought of in my sleep.
04-09-2006, 02:40 AM,
#11
 
I'm gonna revise it and make it more detailed soon.
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04-09-2006, 02:42 AM,
#12
 
alright, but if you still want me to, i would be more than happy to draw it out.
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04-09-2006, 02:46 AM,
#13
 
You can if you want to (but you should wait for the revision), though I'm not sure if it'll end up being necessary.
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04-10-2006, 10:05 PM,
#14
 
KuKulzA, got anything to add about your comment yet? Or do you still not have the time?
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04-10-2006, 10:26 PM,
#15
 
lets take this step by step....

Oblivion's role
Houses fighting
Nerevarine gone
Vivec missing
Real-time part
Narrator


Oblvion's Role
Show the Daedra fighting Redoran and the Buckmoth Legion outside of Aldruhn
I dunno if Ald-ruhn should be gone... just make it look like the beginning stages..
also, I plan that in the Great House War Fort Buckmoth is already destroyed, from the Daedric invasions... cause having an enemy base just south of your capitol is just too annoying if you are Redoran
Telvanni, Redoran, as well as Ralos Venim and St. Jiub should be shown fighting IN oblivion, or entering a gate but show Jiub die
Houses fighting
I think you should show Dres and Hlaalu fighting Indoril.... they are afterall taking it apart...
Nerevarine gone
I dunno about a ship... but maybe.... to be discussed after the others
Vivec missing
I think you should show him chained to a rock surrounded by Atronachs
Real-time part
the real time part... I think the ship should be "close to the shore-line and you see lots of soldiers (Hlaalu) with torches charging at a group of Indoril soldiers.... the cpatain shakes his head and says "damn, look at them Dunmer, ripping themselves apart.... oh that Helseth, he is a ruthless king, maybe that's what Morrowind needs"
eventually you end up in Seyda Neen... ?
see I don't think character-gen in Vvardenfell should be in but if you guys can give me a great reason in the character-gen in Vvardenfell thread then maybe it will be
Narrator
who will be the Narrator?
I kind think that Azura or Boethiah would be good... but I am a bit tired of Daedra...
maybe like a ghost of some Dunmer guy.... like St. Veloth, or Almalexia or Sotha Sil, or Dagoth Ur....
they will be a spectre looking down on Vvardenfell....


just my thoughts, please comment/argue I want this mod to be fantastic
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04-10-2006, 10:29 PM,
#16
 
I was thinking of showing a clip of Vivec being escorted by the arms by two Dremora churls (lowest ranking Dremora, treated like slaves, apparently), with a Dremora Valkynaz (highest ranking Dremora) following behind.

I just chose Azura as the narrarator so that it goes along with TES3's intro.

An interesting note is that, in TES4, planes of Oblivion have can have more than one exit, and they exit out to different gates (I went in one through one entrance, noticed there was another, entered that other gate out of curiosity, and ended up on the other side of Cyrodiil)... I wonder what would happen if Hlaalu and Dres soldiers met Indoril soldiers in a plane of Oblivion? Tongue

As for character gen in Vvardenfell... well, TES is all about open-endedness. Maybe I don't want all of my characters to end up being in the Imperial City's prison.
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04-10-2006, 10:35 PM,
#17
 
if I remember correctly... it is Redoran and mostly Telvanni that are going out of their way to go in Oblivion and shut down these portals...
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04-10-2006, 10:37 PM,
#18
 
I know. That was a what-if. What-ifs are supposed to ignore all facts and logic. Smile

And read my third edit in the previous post.
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04-28-2006, 01:25 AM,
#19
 
Quote:Originally posted by KuKulzA
Nerevarine gone
I dunno about a ship... but maybe.... to be discussed after the others
I just remembered Barilzar's Mazed Band... would he even NEED transportation like that? (The Mazed Band was limited to 3 predefined locations in Tribunal, but this was due to gameplay purposes... in lore, it could open portals to anywhere, perhaps even to Oblivion)
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