Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Adding Specific Elements to the Game
02-08-2007, 02:19 PM,
#21
 
There are different ages of kids too. Theres toddler and child/teen. There's also babies but they don't have dialogue and they would have to have a custom mesh.
"In brotherhood, the failure of one be the failure of all"
Reply
02-08-2007, 02:22 PM,
#22
 
I saw some, three sounds i think, and the babies would need a custom mesh. Best thing to do is start out with Teenages and Small kids for now, then when there is a modeler free or that is willing to do work we could as for a baby mesh to be made. Only problem is that the game reads one body mesh for all races and only the size can be changed in the construction set. So in the end babies might not be done.
[color="#9ACD32"]How do you Skyrim? Show Us in TES Alliance's [url="http://tesalliance.org/forums/index.php?/forum/112-official-skyrim-contest/"]Salute to Skyrim Contest[/url]![/color]
Reply
02-08-2007, 02:31 PM,
#23
 
Actually the baby is merely an animated prop, not an npc.
"In brotherhood, the failure of one be the failure of all"
Reply
02-08-2007, 02:32 PM,
#24
 
Oh Ok, didn't know that =)
[color="#9ACD32"]How do you Skyrim? Show Us in TES Alliance's [url="http://tesalliance.org/forums/index.php?/forum/112-official-skyrim-contest/"]Salute to Skyrim Contest[/url]![/color]
Reply
02-08-2007, 02:37 PM,
#25
 
The baby would most likely have to be havoked, to give a realist look, as well as having the ambient baby sounds in a script. As for the animations, that tends to be a problem in most cases.
"In brotherhood, the failure of one be the failure of all"
Reply
02-08-2007, 02:40 PM,
#26
 
The animations will be a Bastard to figure out and get working. But the ambient sounds would be easy and wouldn't need a script if the baby is in a cot of some sort. The Havok would be placed on it after it's been modelled i think, not sure though, but it would make it more realistic.

I got one question. Is this mod for Silgrad Tower or Both Silgrad and Beyond Cyrodill.
[color="#9ACD32"]How do you Skyrim? Show Us in TES Alliance's [url="http://tesalliance.org/forums/index.php?/forum/112-official-skyrim-contest/"]Salute to Skyrim Contest[/url]![/color]
Reply
02-08-2007, 02:47 PM,
#27
 
Well I was thinking it would be used as a community mod for the entire Tamriel project, like Silgrad, High Rock, Valenwood, ect. since they're all parts of the Silgrad.com website.
"In brotherhood, the failure of one be the failure of all"
Reply
02-08-2007, 02:49 PM,
#28
 
Great Big Grin
[color="#9ACD32"]How do you Skyrim? Show Us in TES Alliance's [url="http://tesalliance.org/forums/index.php?/forum/112-official-skyrim-contest/"]Salute to Skyrim Contest[/url]![/color]
Reply
02-08-2007, 02:55 PM,
#29
 
Now I can work with the texturing of the separtate kid races, also to eleminate the face bases for aging. But I'm no modeler so the baby would have to be done by someone else.
"In brotherhood, the failure of one be the failure of all"
Reply
02-08-2007, 05:15 PM,
#30
 
Okay, this is what I have so far. I'm still working on the other textures, IE orcs, dark elves. But I think that its coming along good so far. Once and if we get permission to use the voice files from Emma's COM mod then generic dialogue can be made for the teens and kids.
"In brotherhood, the failure of one be the failure of all"
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)