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Claim 010 - Dungeon - the Tsaesci beach caves
12-04-2008, 11:11 PM,
#11
 
Quote:Originally posted by mirrored
That looks amazing! :goodjob:

Of course this, as a model, won't be useful in game (too many polys I guess...).

That can be refined later, as I understand it. I'm no expert, but I think the count can be safely reduced once the texture has been made.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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12-05-2008, 11:34 AM,
#12
 
:yes:
[TITLE]Akavir co-Leader.[/TITLE]
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12-05-2008, 04:39 PM,
#13
 
Shiver-tail, I know your priority is on Akavir, but when you're done with the Akaviri race do you think you could do Black Marsh a huge favour and make this creature:

Argonian Races; Naga
(Picture at the top of the thread)

They are meant to be a playable race, and it's a big problem for the project that they haven't been finished yet.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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12-05-2008, 04:40 PM,
#14
 
cool reminds me of a locust out of gears of war lol nice work though
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12-05-2008, 05:38 PM,
#15
 
Quote:Originally posted by Deeza
Shiver-tail, I know your priority is on Akavir, but when you're done with the Akaviri race do you think you could do Black Marsh a huge favour and make this creature:

Argonian Races; Naga
(Picture at the top of the thread)

They are meant to be a playable race, and it's a big problem for the project that they haven't been finished yet.

That looks easy! (i'm sorry BM team, hit me Confusedlap: )
Does it have to look like the drawing or the screenie?
I think the drawing is better...
it's a deal :deal:
[TITLE]Akavir co-Leader.[/TITLE]
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12-05-2008, 09:26 PM,
#16
 
The drawing, definitely! Big Grin Thankyou very much!

The one in the screenshot was very early WIP and never finished, so feel free to ignore it!
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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12-06-2008, 01:49 PM,
#17
 
And here he is...

[Image: NAGA1_WindowUnderCursor.png]

[Image: NAGA2_ActiveWindow.png]

I wanted people to think about 4 things when they see this model in-game:

1) Holy jivering Jezus/Muhuammed/Visjnu/Buddah/Jehova/Addonai WHAT A FANTASTIC MODEL!!! (just kidding :lmao: )

2) Hmm, he looks like a viper...

3) even more "hmmm" because he looks like my (pick one) a) mother in law b) grandmother c) super-duper Cajun and banjo crocodile (don't ask)

3) Aaaargh! It's gonna kill me!!!
[TITLE]Akavir co-Leader.[/TITLE]
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12-06-2008, 02:22 PM,
#18
 
The Naga lives!

Fantastic!
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12-06-2008, 02:23 PM,
#19
 
Quote:Originally posted by Senten
The Naga lives!

Fantastic!

Truly, it is. Good Job!!!!!! :goodjob:
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12-06-2008, 07:46 PM,
#20
 
Great Models!!!!


The only thing with making playable races is going to be really hard to get those models (even a really low-poly version) to work with facegen.

If you don't want the races to move their mouth and eyes than we won't have to worry about it.
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