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Claim Info: The Rim (North)
02-17-2011, 10:06 PM,
#1
Claim Info: The Rim (North)
[Image: ElsweyrClaims-TheRimNorthicons.jpg]

Claim Type: Landscape
Region: The Rim (North)

The Rim boasts the most diverse landscape in all Elsweyr: temperate woodland on the hilltops sweep down precipitous slopes to the West Weald in the North and to Blackwood in the East, while to the West there are the grasslands and in between it all lie the bizarre Rim Gullies.
The modder's challenge here is to blend all these elements into a seamless whole.

Highlands

[Image: Claimoverview-RimN02.jpg]

The Gullies

[Image: Claimoverview-RimN06.jpg]

Steep Hillsides

[Image: Claimoverview-RimN03.jpg]

[Image: th_Claimoverview-RimN05.jpg] [Image: th_Claimoverview-RimN04.jpg] [Image: th_Claimoverview-RimN01.jpg] [Image: th_Claimoverview-RimN07.jpg]

All areas have been automatically region generated. Each region will need the existing objects bedding into the ground so that flora and trees don't float or show corners above the ground. Textures need cleaning up - especially "jaggies" created where texture blending fails. Also add additional objects, especially flora from the standard list below. Please make sure to add appropriate ground textures and vertex shading. Existing objects can be moved or deleted, but don't forget to clean up the existing vertex shading and textures while you're at it.

If your claim borders the grasslands or the badlands, please check the corresponding info thread for flora suggestions.

If you select a claim that extends beyond the "playable boundary" (solid black line on the picture) you only need to make the portion inside the boundary really clean: as long as the portion outside the boundary looks OK from a distance it'll be fine. If you take such a claim please check one extra cell beyond the claim edge (outside the light blue boundary) in case there is anything so out of place it can be seen from the playable area. Don't spend much time on these distant cells, though.

Please try to use only the ground textures that start "EC" - we are likely to retexture some of these globally. Similarly, if there's a texture you really need please post in the claim thread before just using a vanilla texture: most likely we'll want to create a new object for it.

Roads outside settlements should be textured using the ECDirtRoad textures - they are likely to be indifferently maintained so odd clumps of grass texture in the middle of the road should look good. If your claim includes a junction please put something interesting there.

All roads in the North Rim have now been completed - you will need release 0.01.04 or later.

There will need to be some point of interest for every 8 - 10 cells or so: a habitation, camp, dungeon etc. You don't have to add anything, but if you find a great spot for something please either create it yourself or point it out in the Exploration thread.

The icons shown on the map are named places from TOYB's grand scheme. They should ideally be kept in the cell where they are displayed on the map but this may not be possible depending on the terrain. If a location really needs to be moved please raise the issue in the claim thread first - we will certainly need to adjust the map and there may be lore reasons to consider in the move.

Locations names are in the individual claim threads.

Submit any general questions about the region in general to this thread. Anything specific to your claim should be posted in the corresponding thread.

Flora
Select plants from the following lists, but feel free to mix it up a bit to get a smooth blend. You could also check the region generation presets to see what was intended - the presets may well not have achieved the result desired from the region generator. If you want to use other "real" vanilla plants please check their actual habitat - the plants here have been fairly well matched to the conditions in Elsweyr.

Rim Highlands
Elsweyr
  • Catnip
  • Hibiscus
  • Saffron
  • Birch Bolette
  • Chanterelle
Shrubs
  • Boxwood
  • Daphne
  • Sagebrush
Trees
  • Silver Birch
  • Cottonwood
  • Juniper
  • Tamarisk
  • White Pine
Stock
  • Milk Thistle
  • Bergamot
  • Flax
  • Ginseng
  • Lady's Mantle
  • Mandrake
  • Monk's Hood
  • Motherwort
  • Primrose
  • Tiger Lily
  • Goldenrod
  • Wormwood
Rim Blending (N) - The West Weald
Elsweyr
  • Catnip
  • Hibiscus
  • Saffron
  • Birch Bolette
  • Chanterelle
Shrubs
  • Boxwood
  • Daphne
Trees
  • Black Locust
  • Silver Birch
  • Cottonwood
  • Dogwood
  • Grey Poplar
  • Juniper
  • White Pine
  • Willow Oak
Stock
  • Milk Thistle
  • Columbine
  • Flax
  • Mandrake
  • Monk's Hood
  • Goldenrod
  • Summer Bolette
Rim Gullies
Elsweyr
  • Cattail tree
  • Desert Rose
  • Pebbleplant
  • Tripoint Cactus
Shrubs
  • Jade Tree
  • Sagebrush
Trees
  • Bush Acacia
  • Tree Acacia 4
  • Maybe Tree Acacia 3 - in the flattest bits
  • Maybe Cottonwood - in the flattest bits
  • Maybe Tamarisk - in the flattest bits
Stock[*]
  • Aloe Vera
Morcroft Darkes
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02-23-2011, 11:57 PM,
#2
RE: Claim Info: The Rim (North)
Claim details have now been posted.
Morcroft Darkes
Reply
02-28-2011, 11:48 PM,
#3
RE: Claim Info: The Rim (North)
All roads in the North Rim have now been completed - you will need release 0.01.04 or later to mod a claim that includes road. I'll upload the next patch when either a) I'm bored with road or b) someone want to mod a claim I've tinkered with.
Morcroft Darkes
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