Concepts/Planning Ideas
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02-19-2007, 02:39 PM,
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I think scripting for the door would be quite easy actually. Something like:
Begin OnActivate If [container] contains [piece1] [piece2] [piece3] [piece4] open door endif end Of course i'm not sure if "contains" is a function, but you'll figure it out i guess. I think look at the merchant scripts, because merchants have to have a container that they store all of their items in (i think that's right) and that's how they know what to sell. (at least that's what i figured, but w/e) Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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02-19-2007, 02:50 PM,
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Hmm not sure not a scripter, but the merchants are linked to the chest and thats how they access them, they have no scripts.
I need to get a decent drawing and then get this in the visual dev thread to get it made.
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02-19-2007, 02:55 PM,
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I don't think the scripting will be too difficult for the unlocking
The door of course is a different story, that too shouldn't be too hard either just time consuming to make different doors to show the different symbols as each one is added...... thats the idea isn't it? Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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02-19-2007, 03:03 PM,
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Yeah it is, as the player finds the parts they will insert them and the door slot will be filled. The player will also choose what part goes where.
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02-19-2007, 03:26 PM,
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Very good
So their may not be different symbols for a particular door, just a number of like symbols that when placed in the proper sequence the door opens? Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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02-19-2007, 11:02 PM,
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How would you know what symbol goes where? Prehaps there should be a clue that you'd really have to dig for... Hmm something like the room layout, or the placement of a similar symbol in each room, that serves to note the position.
Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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02-19-2007, 11:14 PM,
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The Ole Indiana Jones Jedi Trick :lmao:
Thats a good way to go if using the same symbol. Matching them up with what you find in a room layout, a different floor tile or a sequence of numbers in a wall piece, a astrology room with certain features of the cosmos highlighted Cool !!
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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02-20-2007, 03:29 AM,
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I think that's a cool idea, I tried to do something similar for TES3 (a vault) once, but the scripting was a little messy. :lol:
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02-20-2007, 04:10 AM,
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Thanks TID
I wrote a script that worked !!! Once Mind puzzles are good !! Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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02-20-2007, 10:18 AM,
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They would find a drawing showing what bit goes where.
Is there anyone willing to work on the script cause i got no where last night.
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