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Daggerfall City Wall Meshes
04-23-2010, 12:57 PM,
#11
 
Absolutely professional skills there.
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04-23-2010, 09:45 PM,
#12
 
Thanks! Here's the gate-house / gate-tower (only the tower in the middle):
Welcome to Daggerfall
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04-23-2010, 10:13 PM,
#13
 
Great!
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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04-24-2010, 01:12 PM,
#14
 
Epic :bananarock:
True tests never end. :chaos:
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04-24-2010, 07:07 PM,
#15
 
looks like its strait out of the game. great work, as usual :goodjob:
Mongati HoonDing tiavo; li-mansao einei diang.


Cassandra for the memospore era
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04-24-2010, 10:06 PM,
#16
 
This seems very good!
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04-26-2010, 08:30 PM,
#17
 
Thanks to all of you! I think it'll be best to divide the city into districts, separated by walls and gates as seen here:
inner wall and gate

Who's building the city btw? t.o.y.b? Is it even possible to add new meshes to the "inside" of the city or ist the layout already done?
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04-27-2010, 10:10 AM,
#18
 
TOYB is doing it, but even if it isn't possible to add in interior sections, those walls would be really, really useful for the smaller towns, which need walls of their own that would not be as large or thick as those of the big cities.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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04-27-2010, 11:09 AM,
#19
 
Yup, the city could be completly remade in a moment, altering a tiny bit of the 'inside' isn't a problem, only when the cities exteriors are at 100% will the 'inside/s' of the city be moved to seperate child worldspaces (and each district would be in it's own child world space), however this is a long, long way off, so currently eveything is fluid (and likewise applies to the rest of High Rock and it's cities).

Oh and everything looks amazing Mr Siika, you rule :goodjob:
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04-28-2010, 12:44 AM,
#20
 
one suggestion on the walls: maybe add some sort of pillars to break up the tiling somewhat? then again, this could also be done during the building stage.
Mongati HoonDing tiavo; li-mansao einei diang.


Cassandra for the memospore era
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