Deepen Meadows - Lorin-Pan Cavern [Completed]
|
10-24-2008, 05:26 PM,
|
|||
|
|||
TheImperialDragon asked me to review this claim because he's very busy with our teaser.
I'll post the review asap. @earendil I like this lay-out as well. Nice work!
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
10-27-2008, 03:40 PM,
|
|||
|
|||
A bit later than planned.
Review.
Resuming. I enjoyed playtesting your cavern and I am glad that we have such a skilled and creative dungeon builder in our team. :goodjob: Please use the attached file to continue with your modding (cleaned).
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
10-30-2008, 01:45 AM,
|
|||
|
|||
Ok. Did everything on the list but I had some problems:
I tried disabling the STEDCavePond and enabling it in ScriptEffectStart but every time I do it enables the static but stops the .PlayMagicShaderVisuals effect. Same on the ScriptEffectFinish. I tried moving the visual effects to the ScriptEffectUpdate to no avail. I don't know where else I can have the static enabled right before enacting the effect. I had a hard time with the cave-in part. I 'commented' the reset3dstate portion of the code in the OnReset block so that it won't change when the cell resets. I waited 3 days and returned to see it still tripped. I don't know if it will get reset over time by another in-game process. I hope you like the addition to the second room passageways. |
|||
11-02-2008, 02:52 PM,
|
|||
|
|||
I fixed the problems you mentioned.
Keep in mind that you can't alter an existing script like the script for the 'STKeTrapcavein01'. It affects all of the other traps as well. Please use the attached file to continue with your modding. Quote:I hope you like the addition to the second room passageways.I do. :goodjob: Could you add some treasure to the last room of the addition? Make it so that the PC gets a nice reward for his efforts. Please add a pathgrid. TIA.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
11-03-2008, 02:42 AM,
|
|||
|
|||
Here is the revision. Hope it looks good .
|
|||
11-03-2008, 04:18 PM,
|
|||
|
|||
I merged the file. :check:
The STIDWater03Rectangle is still visible even with the'CastleSecretBlack01' meshes on top of the rectangle. I'll contact Razorwing about that problem. IMO it's related to the mesh. Please use the existing starter cells for your next cave (it saves time during the merging process). Another cave finished. :goodjob: I would like to thank TID for his advice and input.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
11-03-2008, 05:04 PM,
|
|||
|
|||
Thank you very much sandor for reviewing the cave. :goodjob: I appreciate it.
I looked at the cave as well, and I must say that it is absolutely beautiful! Good work! :thumbsup: |
|||
11-03-2008, 10:04 PM,
|
|||
|
|||
Quote:Originally posted by TheImperialDragon I'm looking forward to playing it on the strength of that recommendation! :goodjob:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
|||
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)