Diary of Searor Doron [Claimed]
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07-17-2007, 03:52 AM,
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Yes we have the Test of Disorder, it consists of levers, these levers are set upon a maze of steam pipes, moving the correct levers into position will open the "ball doors" so that the player can get into the main hall
We keep this as the first test Secondly, we need a Test of Patterns If we remember MW this test was used to recover the Dwemer book (I think the "Egg of Time") for Yagrum to translate (Mages Quest) It consisted of 4 steam turbines, selecting the correct crank on the turbine opened the secret "wall" door leading to a lower level This test could be similar we could have 4 or 6 items that when sequenced properly will open the door to the next area I think I would like to see something different, maybe we can have 6 pedestals and six stones of different size, placing the stones in proper order on the pedistals would open the door, but the order wouldn't be based on size, possibly we can write this into the book, partially a sequence of mathematics.... I will think on a good math puzzle for this Then the Test of Evasion for this we should have a maze of corridors, choosing the correct corridors will keep the player from encountering an enemy, or trap, for this we can add a map... skewed with vague information but enough to help the player somewhat and lastly the Test of confrontation Thi wil require a very powerful but defeatable golem or large construct for the player to deal with, even if we don't use that we can use several regualar constructs All these are similar to what is found in Sotha's Clockwork city and of course their should be some sort of punishemnt for failure posions are nice, maybe for the test of evasion rather than have enemys to fight once the door is open to that cell it releases posion gas and the player has only so much time to get through the maze before he/she dies from the gas those are my thoughts enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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10-10-2007, 08:35 AM,
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How far on are you with this Bob? is it complete?
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10-17-2007, 10:23 AM,
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This has really been inactive for a long time, I think Bob196045 has completed it so I will remove the thread.
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10-17-2007, 02:11 PM,
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Quote:Originally posted by InsanitySorrow Sorry I had not responded sooner, actually I am not finished with this, so I moved it back It is pending the layout of the interior, I would like to complete it in a way that it reflects how the interior actually looks, if we have the interior tile set available that layout can be started (whom will be doing this ?) Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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10-17-2007, 02:13 PM,
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Sorry about that Bob196045, just trying to clean up abit. Anyway not sure who is doing that yet.
[color="#9ACD32"]How do you Skyrim? Show Us in TES Alliance's [url="http://tesalliance.org/forums/index.php?/forum/112-official-skyrim-contest/"]Salute to Skyrim Contest[/url]![/color]
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10-17-2007, 02:30 PM,
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No problemo
I like clean Well the first question (which I think we've talked about before) is do we have the tileset available ? I know that we do not have the "dwarven" stuff used in Tribunal (which is highly important) but if we have the "dwemer" stuff we can a minimum get the corridors and some of the rooms layed out Also if we have any of the exterior and a cave tile set we can start on the main city I can put a layout together using the morrowind cs to give a "view from the top" a basic layout with general locations, we can discuss and modify as needed Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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10-17-2007, 08:19 PM,
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TID's doing it, though he's been doing it for the past year... I technically have a dwemer tileset, it just needs to be scaled up 6.8x... and i'm almost certain it's not the final version by any means.
he's a busy guy, so i can't blame him for not having our tileset as his top priority. I'll ask him about it a bit later. (or someone else can ask him if they want) Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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04-22-2008, 04:30 PM,
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so my work was handy still, now thats a welcome surprise indeed =) =)
Utterly Crazy Writer of Dumac City
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02-25-2009, 06:45 PM,
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Status: Claimed
Reason: Bob196045 is still working on this Bob, how is this going, is it ready to be implemented?
[color="#9ACD32"]How do you Skyrim? Show Us in TES Alliance's [url="http://tesalliance.org/forums/index.php?/forum/112-official-skyrim-contest/"]Salute to Skyrim Contest[/url]![/color]
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02-25-2009, 11:39 PM,
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Howdy
Well technically it is finished, but on a more technical side it is not The journal is supposed to provide some details as to the contents and visuals of the Ruin, but we haven't got to that point yet in the interior builds so I have nothing to put in these places Such as the appearence of the wards and structures The path taken and some of the traps encountered all this should be in the journal as Doran saw them during his short visit and will give the player points of reference when navigating through the corridors Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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