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Environmental interactivity
05-09-2006, 01:45 AM,
#1
Environmental interactivity
We should give every part of the environment as possible interactivity. For example, the creaky wooden bridges at Red Mountain should be able to be destroyed (cutting it, casting spells on it, etc.), when you find yourself in combat... only downside is that you can no longer use the bridge (but then we would have to make a way around the bridge, though I suppose that wouldn't be all too difficult).
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05-09-2006, 02:09 AM,
#2
 
Tha'd be cool. You could blow out the bridge when you're being chase and the enemy falls.
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05-09-2006, 02:41 AM,
#3
 
no, it should be irreplaceable I think.... magnify the sacrifice, make them remember.... that a way leads to corprus
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05-09-2006, 02:43 AM,
#4
 
Quote:Originally posted by KuKulzA
no, it should be irreplaceable I think.... magnify the sacrifice, make them remember.... that a way leads to corprus
Err...?! I never said anything about these things being reversed, and I didn't mention corprus.
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