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Expanded responsibilities
04-20-2007, 08:29 AM,
#81
 
I dont mean to sound stupid but what does TIA mean?
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04-20-2007, 08:49 AM,
#82
 
Quote:Originally posted by InsanitySorrow
I dont mean to sound stupid but what does TIA mean?

Thanks in advance Smile
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04-20-2007, 09:10 AM,
#83
 
Big Grin

I got some help with this since i don't have my scripts or anything with me at college and i could not think of it correctly of the top of my head.

---------------------------------------------------------------------------------

Use this if you want a straight up lift quickly

scn AttachThisToDoorScript

float curpos

begin onactivate player
set curpos to getpos z + 512
setpos z curpos
end

----------------------------------------------------------------------

Use this is you want it to be moved up more fluidly

scn AttachThisToDoorScript

float curpos
float endpos
short controlvar

begin onactivate player
set endpos to getpos z + 512
set controlvar to 1
end

begin gamemode
if (controlvar == 1)
set curpos to getpos z
if (curpos < endpos)
set curpos to curpos + 1 ; increase this to have more "speed"
setpos z curpos
else
;arrived
set controlvar to 0
endif
endif
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04-20-2007, 12:37 PM,
#84
 
hmmmm....
cool....
I never was able to figure out movement scriptiong on my own. Thanks.
how about this:
----------------------------------------------------------------------

Use this is you want it to be moved up more fluidly

scn AttachThisToDoorScript

float curpos
float endpos
short controlvar

begin onactivate player
set endpos to getpos z + 512
set controlvar to 1
end

begin gamemode
if (controlvar == 1)
set curpos to getpos z
if (curpos < endpos - 500)
set curpos to curpos + 1 ; increase this to have more "speed"
setpos z curpos
elseif (curpos > endpos -500) && (curpos < endpos - 12)
set curpos to curpos + 2 ; increase this to have more "speed"
setpos z curpos
elseif (curpos > endpos - 12) && ( curpos < endpos)
set curpos to curpos + 1 ; increase this to have more "speed"
setpos z curpos
;arrived
set controlvar to 0
endif
endif


for an even smooother ride start and finish. Big Grin
so you start out slow but then speed up at 12 from the start then slow down 12 from the target
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04-20-2007, 11:14 PM,
#85
 
Great, I'll try it out soon! Thanks guys =)
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth
[Image: SignatureBannerRazorwing.jpg]
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04-23-2007, 01:44 PM,
#86
 
Good, hope it works fine.

Started a Scripters Guild follow link in my sig, you can post jobs or request help.

Also, Makes sure my name is by codemonkey on the 1st page Big Grin
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