Poll: What scale do you think we should use? You do not have permission to vote in this poll. |
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100% (4x4 ext cells) | 0 | 0% | |
200% (8x8 ext cells) | 0 | 0% | |
300% (12x12 ext cells) | 0 | 0% | |
400% (16x16 ext cells) | 0 | 0% | |
Other (pls specify) | 0 | 0% | |
Total | 0 vote(s) | 0% |
* You voted for this item. | [Show Results] |
Exterior cell size in Oblivion vs. Morrowind
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06-08-2006, 01:33 AM,
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Quote:Originally posted by Razorwing Ah yes, good times get chased by overpowered monster through the winding terrain of Vvardenfell. I remember being caught in a blight storm near Arkgnthand with my very first char (Nord Crusader) on the Xbox, I was at half health and was attacked by 7 cliff races- I took them all out, or the time I barely escaped 2 blighted Kagoutis, the Caldera guard saved my skin in the nick of time |
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06-08-2006, 01:49 AM,
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I'll see how TES3 ST's land feels like when Timeslip implements fogging into his MGE distant lands.
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06-08-2006, 02:35 AM,
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8 to nothing across the board. :-D
I would really like to see huge cells in Oblivion's engine.
.:.::..::: Zarf - [url="http://www.youtube.com/watch?v=gbU_YqGZF5Y"]WARNING: Do not fall down mountains[/url] :::..::.:.
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06-08-2006, 07:27 AM,
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16x16 of course with fast travel system the range is not the problem, and if PC wants to go into wilderness he will not meet another city every 10mins )
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06-08-2006, 01:13 PM,
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Quote:Originally posted by Razorwing That's the way to go.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-08-2006, 01:40 PM,
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Out of curiosity: how long on average does it take to create one exterior cell in Oblivion? Just throwing down rocks and flowers and doing the vertex shading.
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06-08-2006, 02:23 PM,
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I've gotten the worldspace from (-135,50) to (135,-135).
Morrowind Insurance Company. Now with Horse & Guar Insurance! :goodjob:
Ask about our Adventurer's Life Policy (sorry, it does not cover companions that you push off cliffs, throw into Oblivion gates, or eaten by that nearby hungry troll :eek: ) |
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06-08-2006, 06:51 PM,
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I think we all want it big
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06-08-2006, 07:27 PM,
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Did some more testing. The view distance starts to become totally fogged at 36 cells (9 Morrowind-sized cells), and it drops off beyond that (though I COULD be wrong, I'll test some more).
Edit: Hmm. The distant land... uh, distance seem to be quad-dependent rather than cell-dependent. You can see into every quad surrounding the quad that you're in. |
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06-08-2006, 08:18 PM,
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Quote:Originally posted by Rodan I did a quick measurement of the Blacklight+Silgrad landmass going by Prometheus map. I'm not sure how closely we want to follow it, but I think it at least has the scales like we want them to be. As I could see it, the borders in TES3 applied to our current plans, would be these -13 in the east (east tip of Latrys island) -43 in the west (windhelm) 22 in the north (coast of Blacklight) -6 in the south (just north of Veranis Hall) (there are cells with the 0 coordinate, so -6 to 22 = 29) So, in Morrowind measurements, our landmass would be 29 cells 'vertically' and 30 cells 'horisontally'. Which comes out to 870 cells. Oblivion scale equation at 16x16 equals 256. 870*256 equals 222 720 cells. I'm not sure how you meant in your post, but that should come out to 271*186 cells right? Which would equal 50 406. Then again you didn't say if you included the whole planned landmass in that measurement.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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