Poll: What scale do you think we should use?
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Exterior cell size in Oblivion vs. Morrowind
06-08-2006, 01:33 AM,
#11
 
Quote:Originally posted by Razorwing
Quote:Originally posted by Caligula Superfly
Gogo 400%! When I first started exploring the OB wilderness, I felt a bit sad when I realized how much of the map I could traverse in a minute. Sad

Hear hear :yes:

Morrowind was brilliant because Red Mountain was a huge and natural barrier, so one had to explore the island around the rim, making it seem much larger than it was from a bird's eye view. Plus the not-so-strictly-levelled creatures made sure the player had to wait to explore some parts of the island, iirc. I remember fast-travelling to one of the Telvanni towns and being scared shitless when a daedroth attacked me just outside of town Big Grin

Ah yes, good times get chased by overpowered monster through the winding terrain of Vvardenfell. I remember being caught in a blight storm near Arkgnthand with my very first char (Nord Crusader) on the Xbox, I was at half health and was attacked by 7 cliff races- I took them all out, or the time I barely escaped 2 blighted Kagoutis, the Caldera guard saved my skin in the nick of time Big Grin
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06-08-2006, 01:49 AM,
#12
 
I'll see how TES3 ST's land feels like when Timeslip implements fogging into his MGE distant lands.
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06-08-2006, 02:35 AM,
#13
 
8 to nothing across the board. :-D

I would really like to see huge cells in Oblivion's engine.
.:.::..::: Zarf - [url="http://www.youtube.com/watch?v=gbU_YqGZF5Y"]WARNING: Do not fall down mountains[/url] :::..::.:.
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06-08-2006, 07:27 AM,
#14
 
16x16 of course Smile with fast travel system the range is not the problem, and if PC wants to go into wilderness he will not meet another city every 10mins Smile)
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06-08-2006, 01:13 PM,
#15
 
Quote:Originally posted by Razorwing
So, bigger is better I think, keeps our options open

That's the way to go.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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06-08-2006, 01:40 PM,
#16
 
Out of curiosity: how long on average does it take to create one exterior cell in Oblivion? Just throwing down rocks and flowers and doing the vertex shading.
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06-08-2006, 02:23 PM,
#17
 
I've gotten the worldspace from (-135,50) to (135,-135).
Morrowind Insurance Company. Now with Horse & Guar Insurance! :goodjob:

Ask about our Adventurer's Life Policy (sorry, it does not cover companions that you push off cliffs, throw into Oblivion gates, or eaten by that nearby hungry troll :eek: )
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06-08-2006, 06:51 PM,
#18
 
I think we all want it big
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06-08-2006, 07:27 PM,
#19
 
Did some more testing. The view distance starts to become totally fogged at 36 cells (9 Morrowind-sized cells), and it drops off beyond that (though I COULD be wrong, I'll test some more).

Edit: Hmm. The distant land... uh, distance seem to be quad-dependent rather than cell-dependent. You can see into every quad surrounding the quad that you're in.
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06-08-2006, 08:18 PM,
#20
 
Quote:Originally posted by Rodan
I've gotten the worldspace from (-135,50) to (135,-135).

I did a quick measurement of the Blacklight+Silgrad landmass going by Prometheus map. I'm not sure how closely we want to follow it, but I think it at least has the scales like we want them to be. As I could see it, the borders in TES3 applied to our current plans, would be these

-13 in the east (east tip of Latrys island)
-43 in the west (windhelm)
22 in the north (coast of Blacklight)
-6 in the south (just north of Veranis Hall)

(there are cells with the 0 coordinate, so -6 to 22 = 29)

So, in Morrowind measurements, our landmass would be 29 cells 'vertically' and 30 cells 'horisontally'.
Which comes out to 870 cells.
Oblivion scale equation at 16x16 equals 256.
870*256 equals 222 720 cells.

I'm not sure how you meant in your post, but that should come out to 271*186 cells right? Which would equal 50 406. Then again you didn't say if you included the whole planned landmass in that measurement. Smile
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