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Fighters Guild: Quest Overview
01-07-2007, 03:38 PM,
#1
Fighters Guild: Quest Overview
[Image: FGPLOTOVERVIEW-1.png]
Last update: 15/06/09

The first step in the Fighters Guild story will be joining the Fighters Guild. From there, the player can take contracts from three different guildhalls.

The questline will make more sense if you read the background information.


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The current questline for the Reich Parkeep guildhall:
(These quests are given by Demnivi unless indicated otherwise)

Quest 1: Old Rats don't Learn New Tricks

A play on the Fighters Guild tradition. Rats are infesting Soluthis, and someone needs to put an end to it. Demnivi sends the player to kill ten rats, but if the player inquires as to where they're coming from, he/she can go right to the source...

Quest 2: Llan Dareth's Farm

A farmer south of Soluthis is having a problem with bears in his house. While no one knows *how* they got in, the Fighters Guild needs to exterminate them.

Quest 3: Dealings in the Den (given by Giralvel Virith)

There have been a number of murders in the nearby village of Ald Nium. Hetman (equivalent of mayor) Ololeth is contacting his old friends in the guild for help. There are rumours, however, that the violent Thieves Guild is somehow involved. Giralvel wants the Thieves Guild operation shut down.

Quest 4: Llan Dareth's Farm II

Llan Dareth needs help again. This time, spiders have taken over his farm. There's a cave network just full of spiders underneath his house... How did that happen?

Quest 5: Ald Nium Under Attack / Ambush

A man comes into the Reich Parkeep guildhall shouting that Ald Nium is under attack. Demnivi is worried about his friend Hetman Ololeth, and so he decides he'll check things out alongside the player. But why would anyone attack Ald Nium? Something is suspicious...

Quest 6: It's all about the Card Games

A Fighters Guild member got himself into dept with some rather nasty people in Soluthis. Now he's missing, and Demnivi is worried for his safety.

Quest 7: The Shroud Removed

Demnivi knows the location of the Thieves Guild leader, and it's time to take her down in everyone's best interest. Work alongside the law, and destroy her base. Giralvel Virith will assist in the elimination of the thieves.


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The current questline for the Steadhelm guildhall:
(These quests are given by Refanda the Mighty unless indicated otherwise)

Quest 1: Another Goblinfull of Trouble

Guess what? Goblins. Guess where? A mine. But a very interesting one. This will be arcade-style goblin hunting with some very unique locations inside a mine.

Quest 2: Trust
Updated

A rich man wants the Fighters Guild to guard his home from assassins. Little does the player know that he's a member of the Bal Molagmer, and the assassins are Thieves Guild.

Quest 3: Ra'Dargo Bounty

The outlaw Ra'Dargo is hiding somewhere near the city, but no one knows excatly where. The Fighters Guild has been hired by the law to find and eliminate this criminal. There are a lot of caves around, so maybe he's in one of those?

Quest 4: The Northern Trade Route

A ship is carrying some supplies to Ebbedin. The Fighters Guild is usually hired to escort such ships because of recent piracy by the Camonna Tong. Of course, after the ship finally sets off someone will have their eyes on something... unique.

Quest 5: Hostage (given by Giralvel Virith)

A Bal Molagmer spy is being held by Camonna Tong thugs. Depending on past events, this could be either about killing the spy or saving him. Giralvel will give this quest if it's about killing the thief.

Quest 6: Blind

Some adventurers activated some Dwemer machines. They obviously didn't know what they were doing because now the Dumac region is covered in smoke. Someone needs to shut the machines down before the smoke reaches Steadhelm.

Quest 7: Deceit (given by Giralvel Virith)

A Bal Molagmer leader is taking a very big risk - he's going to personally try to negotiate a truce with the Camonna Tong. It'll be unsuccessful. Again, this quest could be about making sure he dies or making sure he lives (putting the Bal Molagmer in dept of the FG!). The questgiver (Giralvel) will make it clear he wants the thief dead, but the player can choose to go against his will. It will take place on a Camonna Tong ship, and the player will need to destroy it somehow.


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The current questline for the Silgrad Tower guildhall:
(These quests are given by Glaurok Gro-Klumb unless indicated otherwise)

Quest 1: Silgrad Glassmine Delivery

The Silgrad Glassmine has been waiting for some supplies to arrive. However, the people who are supposed to be delivering haven't even showed up to pick up the supplies, so the miners turned to the Fighters Guild. But it's a dangerous road to the Silgrad Glassmine...

Quest 2: Davina Bounty

A Thieves Guild murderer, Davina, has been seen in Silgrad City. She is very dangerous, and she needs to be dealt with. Harshly. Unfortunately, she's also very good at hiding.

Quest 3: Noble Escort

A young noblewoman needs to be escorted from a mansion somewhere in the wilderness to her father's mansion in Silgrad City. But she is spoiled, and is used to getting her own way. When she wants something, she'll get it no matter what. (original discussion)

Quest 4: Diplomacy (given by Giralvel Virith)

A high-ranking Camonna Tong agent, Thela Mornal, wants to meet with a certain member of the Fighters Guild. Why? Giralvel wants the player to find out.

Quest 5: Plunder

A client wants help in plundering an Ancestral Tomb. He wants to be in charge of the looting but... Actually, he's not very good with weapons and he doesn't always know what he's talking about.

Quest 6: Bad Bandits

Some bandits have been up to no good. They kidnapped a client's nephew and now he needs to be rescued. The client happens to be a captain of the Silgrad Guardians, so it's very important to NOT mess this one up.

Quest 7: Thela Mornal

A high-ranking Camonna Tong agent has been causing problems for the Fighters Guild, and now the guild knows where that agent is. It's just a matter of getting past the bribed Hlaalu Guards and killing the target. Simple, or so it sounds.


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FINAL QUEST

The final quest will be given by Demnivi. A Silgrad Councilor will need help, first in the collection of some materials, then in the retrieving of an artifact from a plane of Oblivion. A lot can happen in the time that the player is gone though because this plane is HUGE. And what happens is the almost-total destruction of Redoran District's Fighters Guild. (link)
03-22-2008, 01:47 PM,
#2
 
I updated the OP with a brief description for each of the quests.


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