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Food of Akavir
05-14-2008, 04:50 PM,
#11
 
Hey, those look great! =)
They would be perfect for the Tang Mo.
Akavir mod leader.
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05-15-2008, 04:43 AM,
#12
 
Nice Meshes :goodjob:
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02-07-2010, 10:48 AM,
#13
 
Fish,whale meat,oysters,octopus meat,noodles,coconuts,goblin meat.
True tests never end. :chaos:
Join Planeshift Developers!
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02-07-2010, 08:00 PM,
#14
 
Squid, don't forget squid. Ah, roasted cuttlefish on a stick.
Akavir Chief Modeller.

Modeling is easy.
Everything else is hard.
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02-07-2010, 08:59 PM,
#15
 
Bamboo sticks and banana juice for Tang Mo.Ka Po' Tun meat forTsaesci :elk:
True tests never end. :chaos:
Join Planeshift Developers!
http://www.planeshift.it/recruitment.html
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02-08-2010, 09:23 AM,
#16
 
Lol whats with the Elk?
But how about some sweets and jellies for the Ka-Po, kind of like the Khajit. By the way has anyone played the Elsweyr the Deserts of Anequina mod? Dune has some good Mogul/Indian buildings could be a good example/resource for the Semi-Indian Ka Po.
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02-08-2010, 03:16 PM,
#17
 
I agree with ciao. If you can avoid making your own meshes, things would go along much speedier.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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02-08-2010, 11:30 PM,
#18
 
The speed of making meshes is not a problem I can make anything we need. Plus static meshes are super simple.
Akavir Chief Modeller.

Modeling is easy.
Everything else is hard.
Reply
02-08-2010, 11:58 PM,
#19
 
Super simple? :eek:

Speak for yourself! I find modeling incomprehensible! Keep it up, your skills are truly impressive.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
Reply
02-09-2010, 06:23 AM,
#20
 
Static meshes aren't a problem use you get used to it. But things like making armor and animated stuff... wait... that's not too hard either. I'm not sure what to say. Well, anyway don't worry.
Akavir Chief Modeller.

Modeling is easy.
Everything else is hard.
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