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Glassmines help
07-07-2009, 01:26 PM,
#1
Glassmines help
I am having trouble finishing the Glassmines quest.

I have been through the entire mines/caverns, killed all the undead except the one lich, how do I finish the quest?
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07-08-2009, 10:13 AM,
#2
 
could you be abit more specific?
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07-08-2009, 01:26 PM,
#3
 
As I said, I cleared out the mines and caverns, except for the one lich that cannot be killed. I went back to the entrance and talked to the lady, the guards, the miners, but they do not give any new conversation.

Also, I get no quest updates, which tells me I am not doing something, correct?
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07-09-2009, 09:35 PM,
#4
 
I mean what is the name of the quest.
which version of ST are you using??
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07-10-2009, 12:30 PM,
#5
 
According to the journal, the quest is named 'Mining Troubles'.

I am using version 2.5 (the latest?).
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07-10-2009, 01:34 PM,
#6
 
We decided in the late summer of 2008 to stop supporting the v2.5 release.
Additional info.


I'll send a PM to Seniosh (he designed the quest).
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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07-10-2009, 06:19 PM,
#7
 
I don't remember the exact details of the quest, but have you tried talking to the lich?
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07-11-2009, 01:11 PM,
#8
 
Quote:Originally posted by sandor
We decided in the late summer of 2008 to stop supporting the v2.5 release.
Additional info.


I'll send a PM to Seniosh (he designed the quest).

So, where is V3?

@TheImperialDragon,

I believe that since he attacked me, I did not even try.
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07-11-2009, 01:58 PM,
#9
 
Quote:Originally posted by Al K Hall

So, where is V3?

Quote:From this post
[blockquote]
Here are the goals we will achieve before releasing our mod.
- The regions that are currently blank landscape will have been generated.
- The player can walk from Cyrodiil to Silgrad Tower via teleport scripts.
- There is a road network connecting Soluthis, Steadhelm, Silgrad Tower and Ebbedin.
- Soluthis' exterior have been modded to completion.
- Silgrad Tower (the city) can be visited.
- Most or all of our written dialogue is voiced.
- All our models are finalized and up to par.[/blockquote]
We're making good progress but we have to finish the remaining "to do stuff" from the list.
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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07-11-2009, 02:14 PM,
#10
 
Quote:Originally posted by sandor
Quote:Originally posted by Al K Hall

So, where is V3?

Quote:From this post
[blockquote]
Here are the goals we will achieve before releasing our mod.
- The regions that are currently blank landscape will have been generated.
- The player can walk from Cyrodiil to Silgrad Tower via teleport scripts.
- There is a road network connecting Soluthis, Steadhelm, Silgrad Tower and Ebbedin.
- Soluthis' exterior have been modded to completion.
- Silgrad Tower (the city) can be visited.
- Most or all of our written dialogue is voiced.
- All our models are finalized and up to par.[/blockquote]
We're making good progress but we have to finish the remaining "to do stuff" from the list.

ETA?
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