Guild Quests
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03-17-2006, 03:46 AM,
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Quote:The Pocket Guide to the Empire: Valenwood
"change the world..."
"Blinding light, bind my foes unbreakable chains... Disperse the shadows! Ray of Paralysis!" ~Saradin Carm Quisque casus ab oraculo antecedetur. Sed sine heroe, non est casus. |
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03-17-2006, 04:39 AM,
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Quote:Originally posted by Ebonyknightsounds like a good idea to me.... "I second that motion" |
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03-17-2006, 06:39 AM,
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Quote:Originally posted by DragoonWraith Yea you're probably right about the sujamma, but there will probably be equivilants of distilled liqours. Though it's not even really necessary for them to control liqours. It's true moonsugar and skooma are not illegal in Elsweyr. From what it says in the pocket guide, khajiit are the most likely to turn to skooma addiction, so there would be a big market within elsweyr. There are probably more khajiit that see skooma as a perversion of the moonsugar, but there are probably quite a few that see it as a way to get even closer to the gods. Most likely the imperials in the mages guild just see it as a way to exploit the khajiit beliefs to make a tidy profit. |
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03-17-2006, 02:50 PM,
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Quote:Originally posted by SmightThough it doesn't really seem Mage-like...
"change the world..."
"Blinding light, bind my foes unbreakable chains... Disperse the shadows! Ray of Paralysis!" ~Saradin Carm Quisque casus ab oraculo antecedetur. Sed sine heroe, non est casus. |
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03-17-2006, 03:08 PM,
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Quote:Originally posted by DragoonWraithin TES... the Mages and Fighters Guilds are more of the 'uphold Imperial law and honor" types and are the 'good guilds' Thieves, Dark brotherhood, etc. are the illegal types.... but perhaps the head of the Elsewyr Mages Guild has gone corrupt? |
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03-17-2006, 03:32 PM,
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Quote:Originally posted by KuKulzAThat's the only reasonable thinking, but it seems odd for a new initiate to be aware of that... I suppose we could rewrite it where this is a closely guarded secret, which you only learn of late in the guild... but what shall the guild's "front" be? Standard Imperial magery, I'm sure, but in TES3, there are Morrowind specific things being done (most notably Edwinna's Dwemer quests and Trebonius's Disappearance of the Dwarves quest), what might there be for Elsweyr? Any interesting ruins around (other than Rimmen)? I suppose there could be tombs in the deep desert (though as much as I'd love to see one, I don't see the Khajiit building a pyramid), those could be worth studying. Any native magick to study? I'd imagine that there are some crazy Khajiiti lunar magicks to look into, find out what they're doing. Could be some Guild/Temple strife, due to the Guild wanting to study the Temple's rituals, and the Temple not wanting to be bothered from their study of the moons and the Lunar Lattice. Quite different from the Tribunal/Guild strife of Morrowind, where their was a distinct mutual exclusiveness.
"change the world..."
"Blinding light, bind my foes unbreakable chains... Disperse the shadows! Ray of Paralysis!" ~Saradin Carm Quisque casus ab oraculo antecedetur. Sed sine heroe, non est casus. |
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03-17-2006, 04:53 PM,
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Quote:Originally posted by KuKulzA My main thought was that mages guild would mainly be an imperial run operation because Elsweyr would already have a mages type outfit that is almost entirely alfiq(sp?). Any of the basic services you could get from the mages guild you can get from them. The only problem is that alfiq can't speak any language that other khajiit understand so they don't make very good teachers for the other khajiit. The only way for a non-alfiq khajiit to learn magic is by going to the unsavory imperial mages guild. I was sort of having the same idea for the fighters guild as to why they don't really do that much typical fighters guild stuff. There would be little schools in all of the towns that teach the khajiit way of fighting and simple weapon use, so there isn't a big need for an imperial guild of fighters in the province. I like that guild/temple idea. |
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03-17-2006, 05:04 PM,
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The only thing is that the Fighters' Guild and the Mages' Guild are both Imperial guilds that exist across the continent. It makes little sense for the ones in Elsweyr be completely different from the ones in other provinces...
"change the world..."
"Blinding light, bind my foes unbreakable chains... Disperse the shadows! Ray of Paralysis!" ~Saradin Carm Quisque casus ab oraculo antecedetur. Sed sine heroe, non est casus. |
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