How do you make an esp need and esp as master?
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06-07-2007, 10:38 AM,
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How do you make an esp need and esp as master?
I have the Knights of the Nine esp and want to add additional content but as a new plugin. What I want and I have seen it done is have the new esp i create to need both the Oblivion.esm and the Knights.esp as its parent masters.
How do I go about doing this?
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06-07-2007, 03:32 PM,
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In the cs, when you start up, choose Oblivion.esm and the KOTN.esp, but don't make KOTN an active file.
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06-08-2007, 07:48 AM,
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I tried that and it does not make Knights.esp a master of my new plugin. Sorry but does not work.
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06-08-2007, 10:37 AM,
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What about TESIV Plugin Utility? Maybe it will help. I'll send it to you if you want.
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06-08-2007, 02:44 PM,
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Yeah, it's impossible. The only way to edit something with a plugin file is with a master file. I wouldn't convert KotN to master, because that would screw up the game. If you try to compile content from KotN into your mod (when you get the * next to ID's) it will make duplication issues. The only thing I can say is use KotN itself.
Lol what?
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