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Immobile race
06-22-2006, 09:35 PM,
#1
Immobile race
I'm currently working on Harikari's Daedric shrine Zergonalishia (ZGA) to get it ready for incorporation into ST:TES3, and I've run into a problem with one of HK's new races, the Daedric Seducers. Even though their disposition is zero and they are listed as being in combat, they never move. I've checked their stats against the Hellsingers of Ashkelon and everything looks the same, but obviously isn't. So:

- Is there something obvious that I've missed?
- If anyone wants to playtest, it's on RapidShare here. It's a preliminary combination of ST & ZGA, so do not load another ST ESP with it. To get to ZGA "legitimately", there's a magic mirror across the little bridge in Seyda Neen or COE -28 -5.
- All of the relevant stuff begins with "sltw_lz" or "sltwlz". A good example of a Seducer is in the cell "Zergonalishia, Dark Cavern", with NPC ID sltw_lz_seducer_guardu

Thanks for any advice,
Steve
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06-22-2006, 10:06 PM,
#2
seducers
BTW changing those settings didnt make any difference (Statue)

also what is with all the red (my eyes are burning) lol


Howdy Steve

I did see one difference in the AI Data between the Hellsingers and the seducer

The Hellsinger has 100 fight and 0 hello
The Seducer has 100 fight and 30 hello

if that matters


Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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06-22-2006, 11:58 PM,
#3
 
Try giving them 0 hello then.

Is the red too much? Big Grin
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06-23-2006, 12:01 AM,
#4
seducers
Changed it to zero, still didnt work

also the TGA's for the loincloth didn't make a difference , she's still a default marker

yes, very much too too red
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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06-23-2006, 05:08 AM,
#5
 
Standing still like statues? Check their AI, if they have none that's the prob.
MSN: ancientdwarvenchaosknight@hotmail.com
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06-23-2006, 05:27 AM,
#6
 
I compared the AI with the extremely active Hellsingers; they both just had Wander. Now the HSs did have 512 while the DSs had 0, but when I changed that, I still had a statue...


Thanks,
Steve
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06-23-2006, 05:46 AM,
#7
 
hmm... try giving them the script 'nolore'

Either that or there are no animations for that model.

The model might be missing it's animation parts.

Having creatures as NPC's might be the problem, redesign it as a creature, that might fix it.
MSN: ancientdwarvenchaosknight@hotmail.com
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06-23-2006, 03:05 PM,
#8
 
Cataloging my continuing frustrations:

- Tried "nolore"; no luck.
- As for model issues: the individual Seducer is marked as a female, non-beast NPC. My guess (only very slightly educated) is that sets the body model to a standard NIF.

So I'm still at a loss here.

Thanks,
Steve
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06-23-2006, 04:04 PM,
#9
 
Usually, when you make a new race, it auto gives it standard animations. Check if it has any animations at all. I didnt add any, because for a while the seducers moved and attacked you
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06-23-2006, 04:42 PM,
#10
 
As Vinnie Barbarino said in the '70s, "I am SOOO confused!" Here are the PNGs of the stats of one Seducer (in front of the Gate) and one Hellsinger. I'll describe the AI and animation windows for each.

AI:
Seducer and HS: Identical. Wander package, Fight 100, All others 0.

Animation:
Seducer and HS: Identical. Idle4, Idle5, and WalkForward, all set the same

I have no idea where to look next.

Help!
Steve
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