Info on transferring TES3 models to TES4
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04-16-2005, 04:58 AM,
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Info on transferring TES3 models to TES4
The following is a 3D modeller's opinion on transferring (or updating) meshes from TES3 to Oblivion, whether those are Morrowind objects converted from NIF to 3DSM, or community-made, such as the windmill we're using. I've edited it slightly from the post on another forum. I was rather thrilled when I read it, because the jist of it is that transferring meshes won't be as hard as one might think.
Quote:Geometry & lighting details are contained within the maps ie Normals, Parallax (New bump) & Specular. So for example any current Morrowind architectural models that are needed for Oblivion could be modified for Oblivion by any of the members with Max & PS (Or PSP, or Gimp). Just scale the original maps up, add a bit more detail where needed, create Normals or Parallax map with nvidia Normal Map plugin, add the maps in Max, adjust UVWs & your done. The original model can still be used... BTW there's plenty of tuts on how to make normal maps & such on the net.
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