Leaf Transparency Issue
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07-06-2009, 09:57 PM,
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Quote:Originally posted by jman0war The settings generated by modelling programs may vary but the default gloss value is 10. If you doubt me, check any random Bethesda nif Sometimes it goes higher but then there's most likely a specular map involved and the gloss setting is used to soften the spikes in the specular map. That technique is for instance used a lot in the sewers (Data\meshes\dungeons\sewers) to get that wet look. But for normal surfaces whose texture doesn't have a specular map the gloss setting should be 10. I think your dungeon is off to a good start
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