[MG Quest] Rituals, Rituals, Rituals [6]
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10-09-2007, 10:02 PM,
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[MG Quest] Rituals, Rituals, Rituals [6]
Hey,
The sixth and final remotely individual quest is, obviously, about a ritual. Short: The consequences of calling upon Daedric powers to get yourself power, is risky to say the least. Especially when the ones calling are amateurs. When the Mages Guild receives the intel that a farm has been thrashed and the inhabitants have been killed, they send an experienced Wizard (meaning you) to solve the situation. When you get there, you find the farm crowded with daedra, you fight them, track the bodies to a tree-less, round spot. There, you'll find a big Daedra, apparently the one in charge of the smaller ones. He'll offer you this: either get a special item for helping him escaping this plane - he's trapped since the amateur conjurers killed themselves off before they were able to fully summon him - or get into the magical circle and forever free all the planes of this badguy. Boss: Vanco Valean, the Steadhelm Compound Leader Reward: If you chose the bad path you'll get a magical sword & 1500 coins, if you chose the good path you'll get 1500 coins. Promotion: - NPC's:
Quote of the Day
There's real poetry in the real world. Science is the poetry of reality. Richard Dawkins, The Enemies of Reason Factions: Silgrad Tower Mages Guild Skyrim Thieves Guild Vvardenfell Mages Guild |
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11-14-2007, 10:48 PM,
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Dialogue & Trigger added.
Quote of the Day
There's real poetry in the real world. Science is the poetry of reality. Richard Dawkins, The Enemies of Reason Factions: Silgrad Tower Mages Guild Skyrim Thieves Guild Vvardenfell Mages Guild |
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11-22-2007, 01:45 AM,
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Nicely Done
Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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01-01-2008, 03:44 PM,
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RE: [MG Quest] Rituals, Rituals, Rituals [6]
Quote:Originally posted by CuthalionWhat level and skills are required to start the quest? What kind of magical sword? Meaning which school, effect (magnitude and duration)? Or should I use a standard Dremora sword?
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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01-01-2008, 04:43 PM,
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I'd say standard Dremora sword + a Destruction (fire) enchantment, seems traditional enough.
I don't really know which level, atleast good enough to slay some (3-5) Daedroth. The player should know a fireball spell (or have a scroll on him, possibly placing a scroll in the farm.).
Quote of the Day
There's real poetry in the real world. Science is the poetry of reality. Richard Dawkins, The Enemies of Reason Factions: Silgrad Tower Mages Guild Skyrim Thieves Guild Vvardenfell Mages Guild |
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01-01-2008, 05:20 PM,
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Since this looks like it's being put into the CS, I went over the journal & dialog lines and did some light editing. Just misspellings, punctuation and 150-char limit for dialogue. As it turned out, I did a little more editing. I softened the Log3 entry so the PC wouldn't feel compelled to not attack him; I also removed his name, since he hadn't been introduced yet. I made Ka'Tal's language a little more formal and on the two of his answers I split up, I edited a fair bit to make the gist fit into 150 characters.
Cuthalion: If you feel I've damaged the "voice" of your NPC, feel free to re-edit my edits. Steve Quote:Log2: "I found a tome on Sodril Arendus' body with detailed instructions on how to summon a Daedra. There's a note scribbled on the edges of the paper. It seems the Arendus family was summoning a Daedra in a summoning circle to the north." |
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01-01-2008, 10:28 PM,
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@SACarrow
Thanks for the feedback. I already implemented the (old) dialogue, but it's easy enough to change the current dials and replace the involved info's with the suggestions made by SACarrow. I'll wait for Cuthalion's reply.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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01-01-2008, 11:22 PM,
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Quote:Originally posted by SACarrow You've kept the feel of Ka'Tal's dialogue intact, don't worry . Before you told me in the Voicework thread I didn't know about the 150-limit. @sandor: Here's the final dialogue lines, I'll also edit the main post. I'll start working on my demony voice ASAP (don't worry, heavy voice distortion ) Quote:Log2: "I found a tome on Sodril Arendus' body with detailed instructions on how to summon a Daedra. There's a note scribbled on the edges of the paper. It seems the Arendus family was summoning a Daedra in a summoning circle to the north." NOTE: I've also changed the Vanco Valean 'Mission' topic dialogue a very little bit. I added the word 'peasant' in front of 'Sodril Arendus'. Don't underestimate this change, it changes the 'neutral' dialogue to a subtle 'negative' dialogue.
Quote of the Day
There's real poetry in the real world. Science is the poetry of reality. Richard Dawkins, The Enemies of Reason Factions: Silgrad Tower Mages Guild Skyrim Thieves Guild Vvardenfell Mages Guild |
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01-02-2008, 04:35 PM,
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Two small things
1) The word peasant was never actually added anywhere.
2) In Vanco Valean-202-Answer01, "you've did" should be "you've done". Just nits, Steve |
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01-02-2008, 05:05 PM,
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1) Hmhm, strange, I could've sworn I had pressed 'post reply'... Added it now...
2) Fixed. I'm ashamed, I made a grammar mistake!
Quote of the Day
There's real poetry in the real world. Science is the poetry of reality. Richard Dawkins, The Enemies of Reason Factions: Silgrad Tower Mages Guild Skyrim Thieves Guild Vvardenfell Mages Guild |
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