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Maar Gan
12-16-2006, 02:51 AM,
#21
 
Axen is no longer heightmapper and he's disappeared anyhow...
GreyWizard is making our heightmap, he aims for having it don't early January :yes:
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12-16-2006, 04:37 AM,
#22
 
cool, we're putting all the cities on the main cell, right?
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12-16-2006, 02:39 PM,
#23
 
Quote:Originally posted by norin
cool, we're putting all the cities on the main cell, right?
on the main landmass yes... although Vivec City MAY be in its own worldspace but we're not sure of that at the moment
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12-16-2006, 07:03 PM,
#24
 
thanks, yea that's what I meant. Any idea what the status to completion is?
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12-22-2006, 11:10 AM,
#25
 
Quote:Originally posted by norin
thanks, yea that's what I meant. Any idea what the status to completion is?
should be done early january

so how are Maar Gan interiors comin' along? you, as its claimer, need to manage it...
I think there ARE tileset for Redoran interiors, just look around the Visual Dev. or in download resources

if ya haven't started I hope you consider starting :yes:
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01-19-2007, 09:55 PM,
#26
 
I wouldn't mind trying a few interiors, I started on Mabrelle's hut, and am starting the Guard Towers.

Shame about the Redoran tileset problem, this might stump progress for a short while until it's fixed...
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01-19-2007, 09:58 PM,
#27
 
Quote:Originally posted by Dave_91
Shame about the Redoran tileset problem, this might stump progress for a short while until it's fixed...

That is irrelevant, just use snap to grid and when the problem is fixed, it is fixed, no need to reposition it or anything. Smile

Which files are you modding from?
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01-19-2007, 10:03 PM,
#28
 
Nope, it's an actual model problem, check the report thread I made earlier:

Redoran Tileset Problems

Smile
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01-21-2007, 01:05 PM,
#29
 
Is there any news on the progress of the town?
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01-21-2007, 08:08 PM,
#30
 
Hmm...

- I was wondering if I could claim or take over the building of the town, because I've got all the interiors done, and the exterior 90% finished... I know it's pointless that I build an exterior (because there'll be a heightmap), but I did it just as a rough example to show what it could look like, and what I'm capable of with the CS. I'll get some screenshots soon.
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