Maar Gan
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12-16-2006, 02:51 AM,
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Axen is no longer heightmapper and he's disappeared anyhow...
GreyWizard is making our heightmap, he aims for having it don't early January :yes: |
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12-16-2006, 04:37 AM,
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cool, we're putting all the cities on the main cell, right?
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12-16-2006, 02:39 PM,
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Quote:Originally posted by norinon the main landmass yes... although Vivec City MAY be in its own worldspace but we're not sure of that at the moment |
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12-16-2006, 07:03 PM,
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thanks, yea that's what I meant. Any idea what the status to completion is?
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12-22-2006, 11:10 AM,
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Quote:Originally posted by norinshould be done early january so how are Maar Gan interiors comin' along? you, as its claimer, need to manage it... I think there ARE tileset for Redoran interiors, just look around the Visual Dev. or in download resources if ya haven't started I hope you consider starting :yes: |
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01-19-2007, 09:55 PM,
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I wouldn't mind trying a few interiors, I started on Mabrelle's hut, and am starting the Guard Towers.
Shame about the Redoran tileset problem, this might stump progress for a short while until it's fixed... |
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01-19-2007, 09:58 PM,
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Quote:Originally posted by Dave_91 That is irrelevant, just use snap to grid and when the problem is fixed, it is fixed, no need to reposition it or anything. Which files are you modding from? |
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01-19-2007, 10:03 PM,
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Nope, it's an actual model problem, check the report thread I made earlier:
Redoran Tileset Problems |
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01-21-2007, 01:05 PM,
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Is there any news on the progress of the town?
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01-21-2007, 08:08 PM,
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Hmm...
- I was wondering if I could claim or take over the building of the town, because I've got all the interiors done, and the exterior 90% finished... I know it's pointless that I build an exterior (because there'll be a heightmap), but I did it just as a rough example to show what it could look like, and what I'm capable of with the CS. I'll get some screenshots soon. |
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