Meshes folder structure
|
03-28-2008, 12:53 AM,
|
|||
|
|||
Meshes folder structure
Upcoming in the next release is a revamp of the Elsweyr file structure. This is to allow people to easily recognise what files beolng to the Elsweyr mod, and which do not. The new filepath structure is this
Meshes>Elsweyr>Architecture>Dune etc for buildings. I'm sure you get the rest of the picture Now please adhere to this file structure, as it it a complete pain to restructure everything again. And for pete's sake please please please make sure that the texture path in the mesh file is pointing to the data folder, and not c:\documents and settings etc etc. you culprits know who you are, this is the single most imprtant factor to consider when texturing. Because Oblivion may not be installed on someone else's c:\
For ALL my concept art in one place look here:
http://s207.photobucket.com/albums/bb249/JaKhajay/ What is the Lycanthrope, in the Eye of God? A cursed Beast? Or a Miracle? |
|||
03-28-2008, 11:13 AM,
|
|||
|
|||
im assuming "dune" is an example here, so ocrest meshes would go in
Meshes>Elsweyr>Architecture>Ocrest ? or in my case Meshes>Elsweyr>Architecture>Ocrest>KhenChap Textures follow the same file path yes, exept textures at the beginning? Edd
An Old Man is sitting on a Bench eating Soup. He is a fool.
|
|||
03-28-2008, 07:26 PM,
|
|||
|
|||
exactly buddy. :goodjob:
For ALL my concept art in one place look here:
http://s207.photobucket.com/albums/bb249/JaKhajay/ What is the Lycanthrope, in the Eye of God? A cursed Beast? Or a Miracle? |
|||
04-03-2008, 07:33 PM,
|
|||
|
|||
So weapons would go here?
Meshes>Elsweyr>Weapons
It takes guys as simple as the Dude and Walter to make a story this complicated... and they'd really rather be bowling.
|
|||
04-03-2008, 07:38 PM,
|
|||
|
|||
I think yes
|
|||
03-04-2010, 04:25 PM,
|
|||
|
|||
Outdated information.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
|||
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)