Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Meshes folder structure
03-28-2008, 12:53 AM,
#1
Meshes folder structure
Upcoming in the next release is a revamp of the Elsweyr file structure. This is to allow people to easily recognise what files beolng to the Elsweyr mod, and which do not. The new filepath structure is this

Meshes>Elsweyr>Architecture>Dune etc for buildings. I'm sure you get the rest of the picture

Now please adhere to this file structure, as it it a complete pain to restructure everything again.

And for pete's sake please please please make sure that the texture path in the mesh file is pointing to the data folder, and not c:\documents and settings etc etc. you culprits know who you are, this is the single most imprtant factor to consider when texturing. Because Oblivion may not be installed on someone else's c:\
For ALL my concept art in one place look here:
http://s207.photobucket.com/albums/bb249/JaKhajay/

What is the Lycanthrope, in the Eye of God? A cursed Beast? Or a Miracle?
Reply
03-28-2008, 11:13 AM,
#2
 
im assuming "dune" is an example here, so ocrest meshes would go in
Meshes>Elsweyr>Architecture>Ocrest ? or in my case

Meshes>Elsweyr>Architecture>Ocrest>KhenChap Tongue

Textures follow the same file path yes, exept textures at the beginning?

Edd
An Old Man is sitting on a Bench eating Soup. He is a fool.
Reply
03-28-2008, 07:26 PM,
#3
 
exactly buddy. :goodjob:
For ALL my concept art in one place look here:
http://s207.photobucket.com/albums/bb249/JaKhajay/

What is the Lycanthrope, in the Eye of God? A cursed Beast? Or a Miracle?
Reply
04-03-2008, 07:33 PM,
#4
 
So weapons would go here?

Meshes>Elsweyr>Weapons
It takes guys as simple as the Dude and Walter to make a story this complicated... and they'd really rather be bowling.
Reply
04-03-2008, 07:38 PM,
#5
 
I think yes
Reply
03-04-2010, 04:25 PM,
#6
 
Outdated information.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)