New test build: Max NifTools Plugin (many versions)
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08-22-2008, 12:09 AM,
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Quote:Originally posted by Razorwing 1. Unfortunately more than one subshape isn't supported yet, neither by the Blender nor by the 3ds max exporter. That means it doesn't have any shapes that could be called 'sub'. Only one. Tazpn wrote that it's one of the harder tasks to implement it, but it doesn't seem to be impossible. 2. You can leave holes, it works just like TriStripsShapes before. 3. Didn't know that, would be great. I think the people at Niftools can answer this question. 4. Yes, they do already. 5. Would appreciate that as well. Again, Niftools forum would be a better place to ask I guess. 6. This is from Throttlekittys Nifskope 101 tutorial about the SpecularProperty: Quote:Adds specularity with this property. I have to admit that I tried this with an animated texture and it didn't work at all though. I tried with different vertex colors, vertex color properties - no luck. The texture didn't react to light at all. |
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08-22-2008, 02:00 AM,
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I thought you were also working on the plugin, Phitt. Sorry for the misunderstanding.
I appreciate the information you could provide, thankyou! 1) I hope multiple shapes become possible later on, meanwhile I can just accomodate for that development by creating the collision so it can eventually be cut up into subshapes. 2) That's interesting to know. I've been on the fence whether leaving open edges in a mesh was a good idea or not and for a time I had attributed the bleeding collision bug to that practice, but later on concluded it had to do with the mesh collision itself. 6) Aah, I see! So, the specular property works together with vertex painting. I did not know that. I'll have to test that out soon
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