Observations
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06-17-2007, 10:37 AM,
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Observations
I stopped by steadhelm today and noticed a few things, minor ones, that need to be fixed. Upon entry into the (walled X(, jk) town, the wall section on your immediate left has a seam. The land rises up in front of the bottom of quite a few doors, and the room where you eat in the tavern causes severe lag from all the havok. In general though it all looked very nice, and I'm pleased to see what sandor has done with it all.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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06-17-2007, 10:43 AM,
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RE: Observations
Quote:Originally posted by DarkAsmodeousThanks. I'll check it. For the doors attach a screenshot so I know what you exactly mean. Which version of the esm did you use?
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-17-2007, 10:55 AM,
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I used 2.0, and I'll get the screenshots to you when I can, the comp that can run oblivion cannot connect to the internet here.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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06-17-2007, 10:56 AM,
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Quote:Originally posted by DarkAsmodeousThanks. Since v2.0 quite a few things changed (minor details). EDIT The Restaurant has the max. face count (500k for ST interiors) hence the performance lag (for less powerful PC's). I attached a screenie for the doors. That was done (twice) on purpose (because it were Cheydinhal models). It will be changed (the steps will be retextured) when I have time.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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