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[Open] KRAG-0039 Weapons Shop/Home
06-12-2007, 01:14 AM,
#1
[Open] KRAG-0039 Weapons Shop/Home
[
Please see general information about Manor District

Kragenmoor Manor District General Info


This building serves as both home and store

ex_redoran_building_03

The decor should be rich
The Store is un-owned but it is a weapons shop

Enough room in the back for 1 person to live a moderate but comfortable lifestyle

anything above this is optional

to claim KRAG-0039, please reply to this post


Enjoy
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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06-16-2007, 08:14 PM,
#2
RE: [Open] KRAG-0039 Weapons Shop/Home
I'll have a go at this one too

4 or 5 days

Will use a modified in_redoran_tavern with qf_orange wood furniture for the home portion and a swlightwood for the stock shelves, table and weapons racks in the store portion

enjoy
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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06-16-2007, 08:22 PM,
#3
 
Adul said we can use his Attractive Arsenal. So if you want check the links in resources.

And make it shine. Smile
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06-16-2007, 08:56 PM,
#4
 
Super I will load it up and see what we can find


Thanks
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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06-22-2007, 11:11 PM,
#5
 
The prospect of Attractive Arsenal makes Maeglin Happy.

One concern... Things like the tribal weapons, katanas, naginatas, and other region-specific weapons that wouldn't make sense for a Nordic (I think?) town should probably be limited. Basically what I'm saying is don't just throw in weapons because we can use them... Try to make it consistent.
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06-22-2007, 11:31 PM,
#6
 
Agreed

But also keep in mind that Kragenmoor is a major city and port of trade through Cyrodiil so you may find weapons and other sort of things not normally found in other regions

As far as Aduls Mod, I have only found a few items in it that we do not currently have available so I will most likely just pick those out

Kragenmoor is 100% Dunmer

At least my intention is to only have 2 or maybe 3 non-dunmer residents

1 being the butcher, I think an Orc would play a good butcher part
the others I am not sure of yet

Enjoy
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
Reply


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