Lost models
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05-15-2009, 10:22 PM,
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I've always found that way of thinking quite strange. If a person isn't motivated by creativity, what possible incentive can there be for him in modding? Stealing defies the very essence of modding. And stealing from a commercial entity like Bethesda is just asking for trouble, perhaps especially when it serves to further a competing game.
I hope they never stop making Elder Scrolls games, I can't see myself modding for any other series As I recall it, your meshes weren't uvw mapped and they would undoubtedly have needed quite a bit of work to fit with the way weapons are set up in Oblivion (scale, shaft radius/length, etc). If you're interested in modding for Oblivion again perhaps you could make a project out of recreating your weapons and then releasing them on the scene? EDIT: I think I found copies of your models. I had them backed-up after all, they were just in a compressed folder so they didn't turn up in my original search. I attached them.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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05-15-2009, 11:38 PM,
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Thank you man you kick ass thank you verry much for looking no to mention for actually finding them
As soon as i get use to right hemispheres Deep paint 3d I may get into modeling again I Should be making a WIP thread soon and yes i know i reputation for not finishing what i start bu his i will have 2 great idea's/weapon's i want to make 1 i want to finish P.S. Z Brush fail's so bad Lol and yeah i see what you mean had double axe blade models (from when i grouped them) First i got to get use to deep uv and deep paint 3d before i can even try to texture them (the skulls are gonna be the pain lol) |
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07-13-2009, 12:23 PM,
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ot- wierd. I just decribed zbrush as 'win' in reply to you in another thread.
AM NOT A TEXTURER
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