Problems!!Cant Use!!
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07-16-2007, 04:07 AM,
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1. i merged them with the main file
2.the error pops up when i LAUNCH morrowind, and access the data files in the launch screen, not when loading a game 3. the error says: Load TESInfo() in constructor Failed with error: The operation comleted successfully 4. no idea whta wrye mesh is 5. i have already done that, but it happens eachtime i exit morrowind and boot it back up 6. nothing that interferes with this mod: beleive me, if i tried to list them, it would take half an hour wel, there ya go
Im not crazy, Others are just jealous that the voices dont talk to them.
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07-16-2007, 04:18 AM,
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Load TESInfo() in constructor Failed with error: The operation comleted successfully
I have never, ever seen this error message before :dunce: I will look around and see what I can find on it and ask some other folks as well, hopefully we can get this resolved quickly this should be interesting Wyre Mash, is a must have when using mods and may fix this issue here is the link: http://wrye.ufrealms.net/#WryeMash read the instructions carefully enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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07-16-2007, 02:29 PM,
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Hi darthblaze99.
Could you please open it in CS and then close it. After that go in your Morrowind folder and open the Warnings.txt. Just Copy everithing from it, and paste it here. Thanks |
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07-16-2007, 03:43 PM,
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File 'robes.esp' is not a valid TES file.
File 'Saozalani Mine Fx.esp' is not a valid TES file. File 'Silgrad Tower - Latest Rumors Dialogue Fix.esp' is not a valid TES file. Texture "Textures\_land_default.tga" count 2. it still works, its just these are really annoying long live clint eastwood!
Im not crazy, Others are just jealous that the voices dont talk to them.
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07-16-2007, 04:19 PM,
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Quote:Originally posted by darthblaze99 Ok this is a much diferent issue then what I previously thought I have had this before as well and still don't understand why it happens, but I will continue to ook and we can find out.... Regardless..once you've combined the "fix" esps with silgrad 1-4_3 the errors go away..so their is something you may nt be doing correctly suggestion#1: make sure once you've combined the esp's you remove the old ones from your directory the message will still appear even if you haven't selected the esp let me know if this helps any Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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07-16-2007, 04:26 PM,
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could u talk me through the combine steps so i dont mess it up? and i di delete the old ones(see further uo) but that deleyed the merged one as well
Im not crazy, Others are just jealous that the voices dont talk to them.
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07-16-2007, 04:50 PM,
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Quote:Originally posted by darthblaze99 OK for this particular issue: ESP's Silgrad tower version 1-4_3 and all of the "fix esp's you've downloaded them and extracted them to your morrowind data files directory #1 open your contruction set #2 click on (select) the esp's Morrowind Bloodmoon Tribunal Silgrad Tower1-4_3 Fix esp's (all of them) after you get your errors about the files being not valid Answer yes and allow the esps to load your gonna get a message that say's : "You did not select a file as the active fie. Do you wish to continue" Answer YES Once loaded, go to: File Combine loaded plugins you will get message about your plugins will be exported and become active and ask if you wish to continue Answer yes the "Select Target Plugin" Box will appear, type in Silgrad Tower 1-4_3A in the "File Name" and then save The system will now merge all the plugins' seletd and open up your CS with your new ESP as active now close it open your morrowind data files drectory find all the esp's which you just combined and delete them or move them to a folder on your desktop now open your CS again and select silgrad 1-4_3A you should not get any warnings other than the normal dialogue errors which is a Bethesda problem we can do nothing about let me know how it goes enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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07-16-2007, 05:01 PM,
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can i delete the free-floating plugins without deleting the merged file?
Im not crazy, Others are just jealous that the voices dont talk to them.
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07-16-2007, 05:10 PM,
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Quote:Originally posted by darthblaze99 yes, I do not know what your file path looks like but typically it wil go like this C:/Program files/Bethesda/morrowind/data files in the data files directory you will find all your meshes,textures,sound etc etc and also the esp (knifes) so yor just going to delete or move the esps that you just combined and leave your new esp
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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07-16-2007, 05:21 PM,
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ya trust me i no my way around that section very well, im alwasy having to fix something lol. i was just checking cuz last time it deleted the new merged one, but hten i didnt combine it with morrowind, tribunal and bloodmoon: )
thx 4 all ur help dude
Im not crazy, Others are just jealous that the voices dont talk to them.
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