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Problems with collision mesh
11-13-2007, 01:25 PM,
#1
Problems with collision mesh
Hi, not a member of the Silgrad team, but I've found great help on similar topics on these forums, from Razorwing in particular, so I'm asking here as well.

I created a strange room with 3dSmax. I made collision, and everything worked, but the room was too small. Now, if I make it larger, I have two problems:

1) If I make it larger in 3dSmax (I enlarge both the mesh and the collision mesh obviously) when I export it only the actual mesh is enlarged, while the collision mesh has the same dimension as before, so it's smaller.

2) If I make the collision mesh larger using a bhktransformshape, it seems to work but it doesn't work ingame (using tcg, I see the collision mesh as it should be, but there's actually no collision)

Does anybody have suggestions?

I've uploaded the damn files to my site:

http://www.deathless.it/mods/room.zip
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11-13-2007, 03:52 PM,
#2
 
Solved, I needed a Reset Xform...
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