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Quest creation.
09-16-2006, 03:55 PM,
#1
Quest creation.
One of the things we want to avoid in creating quest is a long, tedious and boring one like the nirnroot quest.

I know its not easy to keep really long ones interesting. I just came accross a mod called Dremora Nirnroot farm on tessource that looks like it will make the nirnroot quest more interesting.

Cog is doing a fantastic job on the creative work for the main quest. We are going to want lots of other quests too.
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09-16-2006, 06:29 PM,
#2
 
We need some quests for a martial arts Dojo (a joinable faction).

For the last quest, the old teacher is murdered by the second best student (the player is the best by then).
The traitor will then claim to be the next master, the player would have to find evidence of his crime and then defeat him.
The player will then be the master of the Dojo.

A number of quests will lead up this event, any ideas are welcome Smile
Akavir mod leader.
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09-16-2006, 06:37 PM,
#3
 
Which "country" for lack of a better term is this going to be in? I think that will have a big impact on the kinds of quests in the series.
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09-16-2006, 06:55 PM,
#4
 
Knifeblossom, the martial art style will be swordsmanship.

We also need to have a joinable ninja clan that will have assasination quests (also in Knifeblossom), and an arena fight quest in Tang Mo (hand to hand).
And maybe something for Ka Po Tun too (i can't think of anything yet).
Akavir mod leader.
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