RP 8.0 - Return of the Dragon (Bug Report)
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08-18-2006, 03:47 AM,
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Yeah maybe well finaly have no holes in walls or dissapering wall in the future one can only hope
Sincerly
Green Cutlass |
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08-18-2006, 03:52 AM,
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what if you make it a closed building completely covered by an awning and you make it an interior cell?
Lol what?
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08-18-2006, 03:53 AM,
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but it would ruin imersion plus some outdoorsy market like structres are nice to have
Sincerly
Green Cutlass |
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08-18-2006, 03:58 AM,
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Hmm, the only other thing I can think of is delete the awning. Or leave it if it's not that big of a problem.
Lol what?
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08-19-2006, 03:15 AM,
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Hey, I fixed issue number 14, the clothes. I used some stock oblivion meshes, removed the havok data, and got this
Lol what?
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08-19-2006, 03:20 AM,
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You mean Havok no longer applies to them?
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08-19-2006, 03:25 AM,
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Well, no havok or collision applies to them. But basically put, they don't look out of place and they won't fall.
Lol what?
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08-19-2006, 03:31 AM,
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Quote:Originally posted by IAMTHEEMPEROR How did you make it so that no Havok applies to them? Did you actually go into the NIF and change something? |
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08-19-2006, 03:37 AM,
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I oplened them in NIFScope, and under all of those NiNode things, there is this collision data stuff. I deleted the data, and there is the finished product. Now if only I could get it to work in reverse.....
Lol what?
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08-19-2006, 04:13 AM,
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Quote:Originally posted by IAMTHEEMPEROR Ah well, I was hoping... BTW, the grass is still sticking out of the sidewalk in RP alpha 8.0. |
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