Redoran Buildings Progress Thread (3)
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11-07-2006, 02:51 PM,
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ok.
the texture used now need some work though
[1ST]T[/1ST]his is what a heightmap looks like, this is what it does when it catches hold of you, it's eating me alive and very soon now it will kill me.
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11-07-2006, 03:34 PM,
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I'd suggest you cange the wall texture to "RedoranWallZarf02.dds", since that is the main texture for all of the other buildings. Otherwise, it looks fantastic.
.:.::..::: Zarf - [url="http://www.youtube.com/watch?v=gbU_YqGZF5Y"]WARNING: Do not fall down mountains[/url] :::..::.:.
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11-07-2006, 05:50 PM,
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good idea, zarf
[1ST]T[/1ST]his is what a heightmap looks like, this is what it does when it catches hold of you, it's eating me alive and very soon now it will kill me.
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11-07-2006, 10:58 PM,
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Quote:Originally posted by Zarf Thanks. Okidoki, I'll go ahead and do that.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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11-08-2006, 07:43 AM,
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Another thing I decided to get around to; remaking the guardtower interior.
It's now compliant with the tileset and sports a ladder/door, similar to the TES3 original.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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11-08-2006, 01:54 PM,
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It looks much better Razorwing. :goodjob:
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11-08-2006, 04:11 PM,
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Quote:Originally posted by RazorwingGreat. I agree with noremorse. It looks much better!
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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