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SHC52 "The Steadhelm Stables" [Old discussion]
10-08-2007, 02:43 PM,
#11
 
Here. Just put them in the same folder as the originals.If you don't think the change is big enough to add a new mesh and texture, feel free to delete it.
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10-08-2007, 04:16 PM,
#12
 
Interior.

Adjust the lighting.

Add a pathgrid.

The basket is floating.

Two tapestries are bleeding.

It's not possible to buy a horse.
Before you submit a claim please playtest it thoroughly.

You'll need a horse script, a horse seller script etc.
Check the CS Wiki.


Dials.

Recheck the dials (remove the redundant info's).


Exterior.

Fix the PG.

Remove the grass textures that are bleeding/growing into the house and the road. Use a NoGrass texture. Add vertex shading.


NPC's.

Check "No rumors" is no longer required because we have our own Generic dialogue and rumors.

All of the ST NPC's have to be a member of the "StSrGenericDialsforST" faction, if not the NPC will use the Oblivion random dialogue/rumors.


General.

Do not use "Default" music, it produces unexpected results with the StreamMusic script function.

Use an activatorflamenode04 etc. it gives a nice sound of a burning fire.

Assign ownership to the cell.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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10-08-2007, 04:47 PM,
#13
 
I'm sorry for the many bugs, but I'm having some problems with running the game so Playtesting wans't possible. EDIT: adjust the lightning how?
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10-14-2007, 06:39 AM,
#14
 
Is the last version of the esp or is there a newer file?

I have to change the file because I regenerated the Steadhelm area and updated the HM, please attach the file when applicable.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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10-14-2007, 07:42 AM,
#15
 
Here is the latest version, I still need to do the horse script and part of the interior pathgrind, but since the CS has decided that from now on every time I move the camera a bit, it will freeze for 2 minutes and that it should crash every 3 minutes it's sort of hard to finish it.
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10-14-2007, 08:09 AM,
#16
 
Thanks, I'll post the updated version asap.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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10-15-2007, 02:13 PM,
#17
 
Download the esm -here-.

I had to copy the exterior work into an interior cell because the file was based on the "old" HM.

The stables are on the correct location, the textures, vertex shading and the PG have been fixed (exterior).

You have to add the ref. editor ID's.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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10-21-2007, 07:12 AM,
#18
 
Quote:Originally posted by kingevil
EDIT: adjust the lightning how?
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10-21-2007, 07:28 AM,
#19
 
Add a few (2-3) light sources.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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11-17-2007, 10:05 AM,
#20
 
Any idea when you'll finish the stables?
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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