SHRC01 "Hlivam Othrobar's Estate." [Finished]
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01-20-2007, 04:17 PM,
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SHRC01 "Hlivam Othrobar's Estate." [Finished]
General info including download links for the Silgrad Tower esm.
To check the claim in-game, type in the console (~): cow"SilgradTowerland" 49,29. Claim difficulty: Medium. The climate is very humid, the coast has area's of salt marshes and swamps. The area is lush with tall trees, rich plantlife, and rare fungus. Plants and fungi that grow here, include violet coprinus, luminous russula, bungler's bane, hypa facia, slough fern and occasionally hackle-lo. Claim description: Hlivam Othrobar (Redoran) is a retired mercenary. He saved the life of Bralit Salor (SHC11) and bought this estate/farm from Bralit (grateful) for almost nothing. He likes to go to the "Rusty Guar" in Steadhelm. -There are at least 5 NPC's working on the farm (already made, see below). -The rocks in this claim are from the type: StExComRockBC07 etc. -The farm is lying just beside the road from Ebbedin to Steadhelm. -There are 6 exterior cells in this claim, feel free to change the landscape. -The farm has to grow at least two different crops. -The interiors (including the NPC's) have been finished: [indent][/indent]SHC45 [indent][/indent]SHC46 [indent][/indent]SHC47 You have to adapt the AI of the NPC's (working on the farm). The packages are already premade, just update the locations and the type of the packages.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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02-29-2008, 01:37 PM,
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Claim?
As I have done all the NPC's and that already...
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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02-29-2008, 02:11 PM,
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Quote:Originally posted by TrankintorHave fun!
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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02-29-2008, 03:08 PM,
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Ok, here it is now...I made one change to one of the NPC's, that NPC needed a hoe01 to be able to use it when farming, that is the only thing exept updating the AI...
This farm shouldn't have a stable right?
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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02-29-2008, 05:47 PM,
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Quote:Originally posted by TrankintorThe anim will work without the hoe but it's more realistic if there's one in the inventory. Quote:Originally posted by TrankintorI think it would be logical to add a stable, Hlivam is rich and doesn't want to walk to Steadhelm. My review.
Nice modding so far!
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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02-29-2008, 06:16 PM,
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Ok, I didn't know how the Ashyam will look so I left it like that...
ok, I will add a stable then...But next time try and have that in the claim description It affects how you lay out the rest of the land, just some thought And I have a road, even if it might not look like it, I took the texture that went from the cell left of the top left of the once I had to make of, and that was TilledSoil or how it is spelled... Should I use the one that is on the road or a forrest road texture? I'll do it soon, either tonight or tomorrow...I want to have things done
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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02-29-2008, 06:40 PM,
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Quote:Originally posted by TrankintorYes. If you want to create a road/path first select a NoGrass texture. Use a brush size of 3 and paint the road/path, then switch to the desired road/path texture and change the brush size to 2. Repaint the road, now the road will be visible without grass. Don't forget the vertex shading.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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03-01-2008, 04:14 PM,
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Ok, now I'm finished with everything that you wanted me to do...
Exept this Quote:Originally posted by sandor That is becouse I could not find any flora of that typ, I looked thrue all 6 cells and looked in the list of whats in it, and there were no such flora... And, do you know if there is a way to sink many objects at the same time? Becouse it was a heffty work sinking all the 365 vegetables... But if you count them now, they will be less, as I deleted some to have it easier with the fence.
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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03-02-2008, 09:28 AM,
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Quote:Originally posted by TrankintorDrag a rectangle (holding the left mouse button) around the plants. While holding CTRL, deselect the X-markers (lower your movement speed, CS settings) then sink the vegetables. The file has been merged and it's a nice farm.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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03-02-2008, 11:54 AM,
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Ok, good to know And thanks
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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