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Scc0307 [Finished]
04-22-2007, 01:04 PM,
#1
Scc0307 [Finished]
The exterior building (screenshot) is in the cell for SCC0307, use the attached esp to start modding. Use the building as a reference for creating the interior.

The interior has to be modded with the new interior Hlaalu tileset.

If you create a new interior position the first piece of the tileset at X, Y, Z = 0, 0, 0. Use snap to grid (32-64) and snap to angle to create a basement etc. from a tileset.

Claim Difficulty: Easy.
NPC's: 2.

Race: Dunmer.
Name generator.

The NPC('s) must have (full) dialogue and AI and don't forget the pathgrid.

Please add a Northmarker, I'll set the rotation and connect the interior to the exterior.

Background.

A small grocery, the family lives on the top floor.

After you finished the layout of the interior post the esp file, so I can see if the layout corresponds with the exterior.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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06-26-2007, 11:03 PM,
#2
 
Alright, a shop! I'll take this one, oh and I'll remember about those invisible boots, too.
Grocer... would that be sort of a general trader/pawnbroker shop or more on the foodstuffs/alchemical end?

EDIT: Layout, this one was kinda confusing for some reason.
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06-27-2007, 03:41 AM,
#3
 
Update: Almost finished. A few more pieces of clutter here and there, I have to finish the AI and the second npc, create some dialogue and then test it all. It should take about a half hour after work tomorrow.
No bleeding this time!

Some screens:
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06-27-2007, 08:05 AM,
#4
 
Quote:Originally posted by cire992
... or more on the foodstuffs/alchemical end?
Yes like that.

The layout is fine.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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06-30-2007, 08:23 PM,
#5
 
Alright, had some problems with the male npc (the one that barters), he kept disappearing ingame. But I fixed it.
Esp is checked, double-checked, geckoed and ready to go! Smile
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06-30-2007, 10:20 PM,
#6
 
Quote:Originally posted by cire992
Alright, had some problems with the male npc (the one that barters), he kept disappearing ingame. But I fixed it.
Esp is checked, double-checked, geckoed and ready to go! Smile
Thanks for the update. Smile

EDIT
I'll reply tomorrow.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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07-02-2007, 07:31 PM,
#7
 
You made a very nice shop and house. Smile

Don't alter existing packages because these affect the vanilla game (contamination).

The file has been merged.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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