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Scc0309 [Finished]
04-23-2007, 01:24 PM,
#1
Scc0309 [Finished]
The interior has been made made (screenshot), it's in the cell for SCC0309, use the attached esp to start modding.

Claim Difficulty: Easy.
NPC's: 2.

Race: Dunmer.
Name generator.
The NPC's are city guards and have to wear Steel armor (placeholder).

The NPC('s) must have (full) dialogue and AI and don't forget the pathgrid.

Please add a Northmarker, I'll set the rotation and connect the interior to the exterior.

Background.

It's a small guard house which checks the traffic in the Riverside district coming from / going to the Eastside district.

The guards also live here.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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06-30-2007, 07:02 PM,
#2
 
Mind if I try this one?
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06-30-2007, 07:17 PM,
#3
 
Quote:Originally posted by Dave_91
Mind if I try this one?
Have fun! Smile

Use the cell in the esp for the interior and don't delete the exterior building.
TIA.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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06-30-2007, 10:55 PM,
#4
 
It's done, but a few quick Q's before I test it:

-Should the interior have an owner faction or NPC? If so, who/which faction?
-Because I?m not totally sure about modding in Silgrad City, the NPC?s don?t go outside, all their packages are inside. Though that can be changed later if necessary.
-Do I need to choose a teleport location and/or owner for the door?

I enjoyed making this one, made a change from the Redoran set.
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06-30-2007, 11:01 PM,
#5
 
Quote:Originally posted by Dave_91
It's done, but a few quick Q's before I test it:

-Should the interior have an owner faction or NPC? If so, who/which faction?
Yes, please create a new faction : StScGuardFaction.

Quote:Originally posted by Dave_91
-Because I?m not totally sure about modding in Silgrad City, the NPC?s don?t go outside, all their packages are inside. Though that can be changed later if necessary.
Yep.

Quote:Originally posted by Dave_91
-Do I need to choose a teleport location and/or owner for the door?
No and No.
Leave the door unlocked.

Quote:Originally posted by Dave_91
I enjoyed making this one, made a change from the Redoran set.
It's a nice tileset. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
06-30-2007, 11:17 PM,
#6
 
Yeah, shame I can't see it fully though. Sad

Anyway, here it is. I've tested it, and everything looks fine.

Edit- Oops, just noticed a tiny bleed....

Hold on, I found something else Big Grin (why is it you always start discovering problems right when you upload it?!).

New Attachment (again, sorry)
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07-02-2007, 07:26 PM,
#7
 
The file has been merged.
You made a nice interior. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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