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Scc0331 [Finished]
03-05-2008, 08:07 PM,
#1
Scc0331 [Finished]
[Image: S0331.jpg]

[blockquote]
District: Riverside.
Cell name: SilgradCity0331.
Claim Difficulty: Easy.
NPC's: 4 or more.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check -=this link=-.[/blockquote]

Status: Finished by Trankintor.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0331. Use the Silgrad_Tower.esm v2.98 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.

Add a few windows to the interior and to the exterior building as well (matching with the interior).


Background.

The guard barracks (small) for the Riverside district.
The city guards also live here and have to wear Steel armor (placeholder).



Use the existing cell (SilgradCity0331) and don't delete the exterior building.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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03-14-2008, 05:22 PM,
#2
 
Claim?

And, should I do the AI so that they have times they are going to patrol, and you just have to add a marker later where to patrol?
Finished Claims
Scc0304 | Scc0330 | Scc0330A
Scc0331 | Scc0338 | Scc0347
Scc0363 |
Steadhelm 01 | Steadhelm 02 | Steadhelm 03
Steadhelm 04 | Steadhelm 09 | Steadhelm 10
Steadhelm 11 | Steadhelm 12 | Steadhelm 16
Steadhelm 23A | Steadhelm 23 | Steadhelm 31
Steadhelm 32 | Steadhelm 35 | Steadhelm 36
Steadhelm 42 | Steadhelm 44 | Steadhelm 45
Steadhelm 46 | Steadhelm 47 | Steadhelm 48
Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate

Claims under construction
Reply
03-14-2008, 05:35 PM,
#3
 
Quote:Originally posted by Trankintor

And, should I do the AI so that they have times they are going to patrol, and you just have to add a marker later where to patrol?
That's fine, have fun! Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
03-14-2008, 07:24 PM,
#4
 
Should I make a new faction for the guards?

Like: StTKSilgradRiversideGuard, then when I claim the other house for the guards, they are in the same faction...

I'll caim that one too, so that no one else doesWink Then, we can make so that the captain that I made become a member too of that faction...

Or is that just unnessisary(spelling)?
Finished Claims
Scc0304 | Scc0330 | Scc0330A
Scc0331 | Scc0338 | Scc0347
Scc0363 |
Steadhelm 01 | Steadhelm 02 | Steadhelm 03
Steadhelm 04 | Steadhelm 09 | Steadhelm 10
Steadhelm 11 | Steadhelm 12 | Steadhelm 16
Steadhelm 23A | Steadhelm 23 | Steadhelm 31
Steadhelm 32 | Steadhelm 35 | Steadhelm 36
Steadhelm 42 | Steadhelm 44 | Steadhelm 45
Steadhelm 46 | Steadhelm 47 | Steadhelm 48
Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate

Claims under construction
Reply
03-14-2008, 08:03 PM,
#5
 
Quote:Originally posted by Trankintor
Should I make a new faction for the guards?

Like: StTKSilgradRiversideGuard, then when I claim the other house for the guards, they are in the same faction...

Then, we can make so that the captain that I made become a member too of that faction...
That's fine.

Please add the StSilgradCityGuardFaction to these NPC's as well.
TIA.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
03-14-2008, 10:32 PM,
#6
 
Quote:Originally posted by sandor
Please add the StSilgradCityGuardFaction to these NPC's as well.
TIA.

Aha, so there is one faction allready, then I don't have to make a new one. I didn't know that it existed one allready.
Finished Claims
Scc0304 | Scc0330 | Scc0330A
Scc0331 | Scc0338 | Scc0347
Scc0363 |
Steadhelm 01 | Steadhelm 02 | Steadhelm 03
Steadhelm 04 | Steadhelm 09 | Steadhelm 10
Steadhelm 11 | Steadhelm 12 | Steadhelm 16
Steadhelm 23A | Steadhelm 23 | Steadhelm 31
Steadhelm 32 | Steadhelm 35 | Steadhelm 36
Steadhelm 42 | Steadhelm 44 | Steadhelm 45
Steadhelm 46 | Steadhelm 47 | Steadhelm 48
Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate

Claims under construction
Reply
03-15-2008, 02:41 PM,
#7
 
Ok, here it is. The patrol schedual is like this, divided on 4 guards...

Guard 1: 4-10
Guard 2: 9-15
Guard 3: 15-22
Guard 4: 22-4

even if you would see it in the esp, I thought that I wanted to post it here anywayWink Don't know why really...

Oh, as you said in another claim, the dial is in 1 quest now...
Finished Claims
Scc0304 | Scc0330 | Scc0330A
Scc0331 | Scc0338 | Scc0347
Scc0363 |
Steadhelm 01 | Steadhelm 02 | Steadhelm 03
Steadhelm 04 | Steadhelm 09 | Steadhelm 10
Steadhelm 11 | Steadhelm 12 | Steadhelm 16
Steadhelm 23A | Steadhelm 23 | Steadhelm 31
Steadhelm 32 | Steadhelm 35 | Steadhelm 36
Steadhelm 42 | Steadhelm 44 | Steadhelm 45
Steadhelm 46 | Steadhelm 47 | Steadhelm 48
Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate

Claims under construction
Reply
03-16-2008, 10:21 AM,
#8
 
Abbreviations

F= Floating / B= Bleeding / S= Look at the Screenshot / PG = Pathgrid / th = tetrahedron, point / sh = the silhouette (chairs etc.) / R = Resize / Re = Reposition / A = Adjust / Disp. = Disposition


General info.


Improving your interior.
[blockquote]
Rotate objects, for example if you have 5 barrels (or cups etc.), in that way the handles will have a different angle. It looks much better.

It's a good idea to make a special key for containers, e.g. StRwContDunmerChestSmall02, and add the key to the NPC. It's more fun for thieves. Make sure you lock the containers with valuable stuff inside.[/blockquote]





blue[/HR]


Review.



The Ground-floor.

For the X-marker heading define the X-target data.
Replace all of the StIngrAshYam, there are enough other ingredients (it gets boring to see these in every interior).

StBook1CheapLedgerGeneral05, F



The First floor.

Replace some of the barrels by other types and rotate these (see above).
In the snall room with the barrels add a shelf and more clutter.



Pathgrid.

Add a second th (S), hence the error (isolated th) during the loading process of the CS.



NPC.

All of the ST NPC's have to be a member of the "StSrGenericDialsforST" faction, if not the NPC will use the Oblivion random dialogue/rumors.
We have our own STGeneric dialogue (WIP).

Add some clothes to the NPC's which only have armor in their inventory.
Check the screenshot, use "LL" lists, add a ST torch as well.



AI.

StTKScc0331GomnusEat1--> Check weapons unequipped.



Dialogue

Did you playtest the interior?



General Remarks.

Change the ambient lighting (much lower setting).
Change the music type to public.

Add a chest for every guard for his personal stuff and set the ownership accordingly.

Nice modding.Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
03-16-2008, 11:41 AM,
#9
 
Ok, ehh...What screenshot? I can't see any...

(edit)And for the play testing...I haven't done that as I can't seem to find my disk right now...I'll go on a better hunt later today.
Finished Claims
Scc0304 | Scc0330 | Scc0330A
Scc0331 | Scc0338 | Scc0347
Scc0363 |
Steadhelm 01 | Steadhelm 02 | Steadhelm 03
Steadhelm 04 | Steadhelm 09 | Steadhelm 10
Steadhelm 11 | Steadhelm 12 | Steadhelm 16
Steadhelm 23A | Steadhelm 23 | Steadhelm 31
Steadhelm 32 | Steadhelm 35 | Steadhelm 36
Steadhelm 42 | Steadhelm 44 | Steadhelm 45
Steadhelm 46 | Steadhelm 47 | Steadhelm 48
Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate

Claims under construction
Reply
03-16-2008, 02:07 PM,
#10
 
I attached the screenshots.

Quote:Originally posted by Trankintor
(edit)And for the play testing...I haven't done that as I can't seem to find my disk right now...I'll go on a better hunt later today.
As per "§16 - Playtesting" of the Team guidelines you have to playtest your interiors.

You didn't playtest SCC0330 either, I thought you forgot, but it seems normal to submit claims without playtesting.

The dialogue doesn't work.
What to do?
  1. Check the FAQ board
  2. Check the CS Wiki
  3. Post a question on the FAQ board
  4. Ask a reviewer

To be very clear, claims that aren't playtested will be rejected.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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