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Scc0364 [Finished]
03-17-2008, 12:31 PM,
#1
Scc0364 [Finished]
[Image: S0364.jpg]

[blockquote]
District: Riverside.
Cell name: SilgradCity0364.
Claim Difficulty: Easy.
NPC's: 2 or more.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check -=this link=-.[/blockquote]

Status: Finished by Zurke.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0364. Use the Silgrad_Tower.esm v2.993 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.

Add a few windows to the interior and to the exterior building as well (matching with the interior).


For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.


Background.

No preference.


Use the existing cell (SilgradCity0364) and don't delete the exterior building.
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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05-26-2008, 03:28 PM,
#2
 
I'll take it.
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05-28-2008, 04:59 PM,
#3
 
Just completed.
Reply
06-02-2008, 03:39 PM,
#4
 
Nice modding. Smile

The file has been merged.
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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