Scc0366 [Finished]
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03-17-2008, 12:41 PM,
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Scc0366 [Finished]
[blockquote] District: Riverside. Cell name: SilgradCity0366. Claim Difficulty: Easy. NPC's: 2. Race: Dunmer, Hlaalu. Class: Poor-middle. General info: Check -=this link=-.[/blockquote] Status: Finished by Zurke. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0366. Use the Silgrad_Tower.esm v2.993 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. Add a few windows to the interior and to the exterior building as well (matching with the interior). For reasons of playtesting it's often handy to add a X marker (heading). When you use the console (~), type coc "XX", replace the "XX" with your cell name. Background. The owner of the Silver Duck lives here. Poor-middle: Mostly poor furniture with some redware objects. You can't use rich objects. Use the existing cell (SilgradCity0366) and don't delete the exterior building.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-09-2008, 05:47 PM,
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I'll take it.
What sort of IA package should this NPC have inside the house. He will have to go to work @ the Silver Duck? |
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05-26-2008, 04:25 PM,
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Put the owner of the restaurant in SCC0365, I'll fix the AI later on.
Make it so that the other NPC stays in this interior and locks the door with a normal AI schedule etc.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-28-2008, 06:39 PM,
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Elmesie Rethan:
I have given owner of the door to her and corrected her sleep package. I have added a couple of read packages as she probably will do little else. We so need sweep and mixing bowl animations . |
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05-28-2008, 07:55 PM,
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The file has been merged.
Well done!
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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