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Scc0366 [Finished]
03-17-2008, 12:41 PM,
#1
Scc0366 [Finished]
[Image: S0366.jpg]

[blockquote]
District: Riverside.
Cell name: SilgradCity0366.
Claim Difficulty: Easy.
NPC's: 2.
Race: Dunmer, Hlaalu.
Class: Poor-middle.
General info: Check -=this link=-.[/blockquote]

Status: Finished by Zurke.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0366. Use the Silgrad_Tower.esm v2.993 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.

Add a few windows to the interior and to the exterior building as well (matching with the interior).


For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.


Background.

The owner of the Silver Duck lives here.

Poor-middle: Mostly poor furniture with some redware objects.
You can't use rich objects.


Use the existing cell (SilgradCity0366) and don't delete the exterior building.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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05-09-2008, 05:47 PM,
#2
 
I'll take it.

What sort of IA package should this NPC have inside the house.

He will have to go to work @ the Silver Duck?
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05-26-2008, 04:25 PM,
#3
 
Put the owner of the restaurant in SCC0365, I'll fix the AI later on.
Make it so that the other NPC stays in this interior and locks the door with a normal AI schedule etc.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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05-28-2008, 06:39 PM,
#4
 
Elmesie Rethan:

I have given owner of the door to her and corrected her sleep package.
I have added a couple of read packages as she probably will do little else.
We so need sweep and mixing bowl animations Smile.
Reply
05-28-2008, 07:55 PM,
#5
 
The file has been merged.

Well done! Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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