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Scc0367 [Finished]
03-17-2008, 12:44 PM,
#1
Scc0367 [Finished]
[Image: S0367.jpg]

[blockquote]
District: Riverside.
Cell name: SilgradCity0367.
Claim Difficulty: Easy.
NPC's: 2 or more.
Race: Dunmer, Hlaalu.
Class: Poor or Middle..
General info: Check -=this link=-.[/blockquote]

Status: Finished by Zurke.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0367. Use the Silgrad_Tower.esm v2.993 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.

Add a few windows to the interior and to the exterior building as well (matching with the interior).


For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.


Background.

No preference.

Use the existing cell (SilgradCity0367) and don't delete the exterior building.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
04-08-2008, 12:41 AM,
#2
 
I start this one.
Reply
04-08-2008, 05:29 PM,
#3
 
Quote:Originally posted by Zurke
I start this one.
Your are welcome. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
04-14-2008, 04:07 PM,
#4
 
Here it is. Have a good day.
Reply
04-14-2008, 05:02 PM,
#5
 
Thanks, I'll reply tomorrow.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
04-15-2008, 01:51 PM,
#6
 
A few remarks.

[blockquote]I got a missing mesh error (screenshots).
Make sure you delete everything (ST v2.5 assets) from the Data>>Meshes>>ST and Data>>Textures>>ST folder.
You only need the bsa.

I deleted the chest from the interior, please add a new chest.
You only have to rename a chest if you alter the content.

Change the light settings for the cell (edit cell) and/or use other types of AR lights. Otherwise all of your interiors will have more or less the same light settings.

Try to vary the Agression, Confidence, Energy levels etc. for the different NPC's.

Please use the attached file to continue with your modding.[/blockquote]

It's a nice interior. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
04-16-2008, 12:19 AM,
#7
 
Hi Sandor, thanks for the review. I was a little confused on the issue of ST v2.5 assets.

Are you saying it will solve the problem when I remove the folders Data>>Meshes>>ST
and Data>>Textures>>ST folder? Or do I have to go through each folder picking out assets?

Reply
04-16-2008, 07:52 AM,
#8
 
Quote:Originally posted by Zurke
Are you saying it will solve the problem when I remove the folders Data>>Meshes>>ST
and Data>>Textures>>ST folder?
Yes.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
04-17-2008, 12:35 AM,
#9
 
Hi Sandor.

I made the recommended adjustments to the file and removed said folders.
Reply
04-18-2008, 04:38 PM,
#10
 
If you lock a chest with a key select for the level "needs a key".

The file has been merged. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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