Scc0368 [Finished]
|
03-17-2008, 12:46 PM,
|
|||
|
|||
Scc0368 [Finished]
[blockquote] District: Riverside. Cell name: SilgradCity0368. Claim Difficulty: Easy. NPC's: 2 or more. Race: Dunmer, Hlaalu. Class: Poor. General info: Check -=this link=-.[/blockquote] Status: Finished by Zurke. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0368. Use the Silgrad_Tower.esm v2.993 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. Add a few windows to the interior and to the exterior building as well (matching with the interior). For reasons of playtesting it's often handy to add a X marker (heading). When you use the console (~), type coc "XX", replace the "XX" with your cell name. Background. No preference. Use the existing cell (SilgradCity0368) and don't delete the exterior building.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
05-09-2008, 05:42 PM,
|
|||
|
|||
I'll take it.
|
|||
05-17-2008, 12:26 AM,
|
|||
|
|||
Hot off the skillet.
|
|||
05-19-2008, 09:13 AM,
|
|||
|
|||
A very nice house, the file has been merged! :goodjob:
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)