Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Scc0420 [Finished]
03-19-2009, 06:29 PM,
#1
Scc0420 [Finished]
[Image: S0420.jpg]

[blockquote]
District: Eastside.
Cell name: SilgradCity0420.
Claim Difficulty: Easy-Medium.
NPC's: 2 or more.
Race: Dunmer, Hlaalu.
Class: Middle.
General info: Check -=this link=-.[/blockquote]

Status: Finished by jucklesjenk.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0420. Use the Silgrad_Tower.esm v3.25 or a higher version. If not available on the Source board please contact me via PM.

The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.

Add a few windows to the interior and to the exterior building as well (matching with the interior).

Do not use too many poor objects, use rich objects and redware objects.

For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.


Background.

The house of a healer who sells many "healthy" potions. Wink


Use the existing cell (SilgradCity0420) and don't delete the exterior building.
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
11-29-2009, 07:17 AM,
#2
 
I'll take this one, please
Trespassers will be shot.
Survivors will be shot again.



[Image: mini-Skyrim2.jpg]
Reply
11-29-2009, 07:42 AM,
#3
 
Have fun! Smile
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
11-29-2009, 10:28 AM,
#4
 
Here's v1.0:
Trespassers will be shot.
Survivors will be shot again.



[Image: mini-Skyrim2.jpg]
Reply
11-29-2009, 03:34 PM,
#5
 
I will check it out later today jucklesjenk Smile
Reply
11-30-2009, 01:47 AM,
#6
 
Very nice interior jucklesjenk. I like it when for the most part you make it easy on me Smile

Interior:

The window behind the stairs is not aligned with the one on the exterior. One of them should be moved.

Please watch object placement near or on rugs. There were a few instances of floating that need to be fixed.

Do you think a divider might be needed near the toilet?

You don't have to create new furniture objects to use as references. Each piece will have a different base object number.

NPC:

STJKScc0420HealersWife needs Auto Calc stats checked.

Please add atleast one more package to STJKScc0420HealersWife. Wandering for 13 hours must get boring Smile

You have ingredients as being sold/bought but none in the chest. Was that intentional?

Packages:

STJKScc0420HealerWander2Pack has lock doors at end of package. Check 'continue if pc near' otherwise the player may get

locked in.

Quest:

- dialogue:

Silgrad Tower is our mod. The dwelling is within Silgrad City.





If Havok is used it has to be mentioned.
Reply
11-30-2009, 07:45 AM,
#7
 
OK Thanks.
I'll fix all that.

When you say divider, do you mean those wallscreen things?

I'll add another chest for merchant container use.

I was under the impression that Silgrad Tower was the name of the city as well as the mod, but it's called Silgrad City in the forums to stop confusion between the city and the whole mod itself.
I'll change it.
Trespassers will be shot.
Survivors will be shot again.



[Image: mini-Skyrim2.jpg]
Reply
11-30-2009, 08:47 AM,
#8
 
Done.

Here you go.
Trespassers will be shot.
Survivors will be shot again.



[Image: mini-Skyrim2.jpg]
Reply
11-30-2009, 02:44 PM,
#9
 
OK jucklesjenk. I will post later on today.
Reply
12-01-2009, 01:10 AM,
#10
 
Hi jucklesjenk.

The Hlaalu topic still mentions Silgrad Tower.

There is a pathgrid running through the divider.

I could have fixed these for you and it would have been good to go.

But STJKScc0420Healer is now only selling ingredients.

I realize there are two containers within the drop down menu of the merchant container tab. He aparantly is only using one. I am not sure what you want to do with this.

Why can't everything go into one container? If it is a weight issue why not limit what goes in?

I have never used multiple merchant containers so this is new to me.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)