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Scc0426 [Finished]
03-19-2009, 06:39 PM,
#1
Scc0426 [Finished]
[Image: S0426.jpg]

[blockquote]
District: Eastside.
Cell name: SilgradCity0426.
Claim Difficulty: Easy.
NPC's: 2 or more.
Race: Dunmer, Hlaalu.
Class: Middle.
General info: Check -=this link=-.[/blockquote]

Status: Finished by Zurke


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0426. Use the Silgrad_Tower.esm v3.25 or a higher version. If not available on the Source board please contact me via PM.

The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.

Add a few windows to the interior and to the exterior building as well (matching with the interior).

Do not use too many poor objects, use rich objects and redware objects.

For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.


Background.

No preference.


Use the existing cell (SilgradCity0426) and don't delete the exterior building.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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01-29-2010, 11:13 PM,
#2
 
I will take this one for future modding for the Hlaalu Savings Bank manager.
Reply
03-21-2010, 01:46 AM,
#3
 
I have finished this claim.

Modded interior.

Created packages for StZKSCC0205BadamdrilFaren(editor location is silgradcity0205).

Enabled setting publicflag in scn StZKSCC0205HlaaluSavingsBank and reworked the script to run bank time functions from the openhours variable.

Added dialogue in StZKSCC0205Quest for StZKSCC0205BadamdrilFaren while outside of the bank.



I reworked the publicflag to be 0 during weekend hours and guard service during the same period.

The dialogue gave me the toughest issues. In the end I figured out that I had to use 'getInSameCell' to check the dialogue both inside AND outside of the bank. Checking it in only one instance did not work.

While this claim gave me a slight headache I feel I have worked out any bugs for the teller home claims.
Reply
03-21-2010, 10:05 AM,
#4
 
Great! Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
03-25-2010, 02:22 PM,
#5
 
Nice work, the file has been merged! :goodjob:
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
03-25-2010, 08:28 PM,
#6
 
Thanks Sandor Smile
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