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Scc0508 [Finished]
03-23-2008, 06:59 PM,
#1
Scc0508 [Finished]
[Image: T7-0508.jpg]

[blockquote]
District: Slums.
Cell name: SilgradCity0508.
Shack Type: 7.
Claim Difficulty: Easy.
NPC's: 2.
Race: Dunmer, Hlaalu.
Class: Poor-middle.
General info: Check -=this link=-.[/blockquote]

Status: Finished by TheImperialDragon.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0508. Use the Silgrad_Tower.esm v2.994 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.


For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.


Background.

The house of the district overseer.
Poor-middle: Mostly poor furniture with some redware objects.


Use the existing cell (SilgradCity0508) and don't delete the exterior building.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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03-23-2008, 07:06 PM,
#2
 
I'm in the right mood for a good Silgrad City claim...
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03-23-2008, 07:13 PM,
#3
 
Have fun! Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
03-24-2008, 12:35 AM,
#4
 
.
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03-24-2008, 08:45 AM,
#5
 
You completed the first SC shack!

Nice modding, the file has been merged. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply


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