Scc0508 [Finished]
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03-23-2008, 06:59 PM,
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Scc0508 [Finished]
[blockquote] District: Slums. Cell name: SilgradCity0508. Shack Type: 7. Claim Difficulty: Easy. NPC's: 2. Race: Dunmer, Hlaalu. Class: Poor-middle. General info: Check -=this link=-.[/blockquote] Status: Finished by TheImperialDragon. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0508. Use the Silgrad_Tower.esm v2.994 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. For reasons of playtesting it's often handy to add a X marker (heading). When you use the console (~), type coc "XX", replace the "XX" with your cell name. Background. The house of the district overseer. Poor-middle: Mostly poor furniture with some redware objects. Use the existing cell (SilgradCity0508) and don't delete the exterior building.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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03-23-2008, 07:06 PM,
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I'm in the right mood for a good Silgrad City claim...
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03-23-2008, 07:13 PM,
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Have fun!
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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03-24-2008, 12:35 AM,
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03-24-2008, 08:45 AM,
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You completed the first SC shack!
Nice modding, the file has been merged.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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