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Shank's work
11-30-2007, 10:46 PM,
#31
 
Nice! :goodjob:

The only person from our team I know who could be of help with rigging the jinbaori is Ra, but he seems to be MIA.
Akavir mod leader.
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12-15-2007, 08:27 PM,
#32
 
Another armor I made. Im starting to get hang of how his textures work.

http://www.putfile.com/pic.php?img=7294165
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12-16-2007, 07:24 PM,
#33
 
I have never had any problem with retexturing his work, but I have heard from other people that they have to figure it out first.
Anyway, the new texture looks nice :goodjob:
Akavir mod leader.
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12-16-2007, 09:36 PM,
#34
 
Indeed nicely done. Smile
Michal Cielecki
Composer for Games and Media
http://www.michalcielecki.com

-------------------------------------

Akavir's Island Mod Music
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01-10-2008, 09:54 PM,
#35
 
I haven't posted anything in a while so I might as well let yall know of my progress.

Im trying to create idle animations for different sword styles and so far I'm just trying to see if I can make the stuff using blender. I managed to create just a simple forward stance like chudan no kame but I cant figure out how to create kf files and get them ingame ?(. Is there a tutorial somewhere for making poses or animations in blender?
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01-12-2008, 06:29 AM,
#36
 
Quote:Originally posted by Shank
I haven't posted anything in a while so I might as well let yall know of my progress.

I'm trying to create idle animations for different sword styles and so far I'm just trying to see if I can make the stuff using blender. I managed to create just a simple forward stance like chudan no kame but I cant figure out how to create kf files and get them ingame ?(. Is there a tutorial somewhere for making poses or animations in blender?

I don't know how to help you with this, but it sure would be nice to have those animations.
It would be best to ask your question on BSF.
Akavir mod leader.
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01-30-2008, 09:42 PM,
#37
 
It took me forever to figure out how to take a screen shot, but here it is. I haven't figured out how to animate it yet tho.

http://www.putfile.com/pic.php?img=7585536

It's not the perfect example of the proper stance, but I'm happy that I managed to make this much :bananarock:.
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01-31-2008, 03:34 AM,
#38
 
Ah! Chudan no kamae Big Grin

It looks cool :goodjob:

On the battlefield, there is no such thing as "proper stance", samurai had to improvise all the time Wink
Akavir mod leader.
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02-24-2008, 12:39 AM,
#39
 
I managed to figure out how to animate things in blender, so they don't just stand still like i originally had them. I'm still working on figuring out how to getting them in game :bash:. And also the animations are kind of choppy but I hope to fix that to in the future.

http://www.putfile.com/pic/7727602

http://www.putfile.com/pic/7727603
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02-27-2008, 01:45 AM,
#40
 
Very nice! :applause:

I hope you have asked on the official Bethesda forums for help with animation.
Akavir mod leader.
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