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06-19-2007, 09:32 PM,
#11
 
In that case, all you can do is merge the two and remove the ESM dependency, and just accept that it conflicts with the original mod. Unacceptable, I know!
Will start working again for TES3 Project soon....sometime.
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06-19-2007, 09:34 PM,
#12
 
Hey that's great, because my english is... well never mind, and Bob is almost alone on writing. We sure welcome any help you can give us.
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06-19-2007, 09:59 PM,
#13
 
I think I have these armors somewhere in my files Confusedhrug: will have to look

As far as writing goes any help with scripting and dialogue is ALWAYS welcome, I have a hard time with both and I've read all the Dummy Books front to back, someone needs a "Scripting for Morons" that might help me

Enjoy
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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06-19-2007, 10:04 PM,
#14
 
Quote:Originally posted by bob196045
As far as writing goes any help with scripting and dialogue is ALWAYS welcome, I have a hard time with both and I've read all the Dummy Books front to back, someone needs a "Scripting for Morons" that might help me

Enjoy
Bob

I'm with you Bob, i am also waiting for that book Big Grin
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06-19-2007, 10:51 PM,
#15
 
Yes, scripting remains beyond me, otherwise I'd make my own companion script. When I first started making the Emerald Guard, I tried various companion scripts, from "Friends & Rivals", "CM Partners" & MCA, but those were very buggy & unreliable. Finally I settled on the BAR Mercenaries script because it is the simplest, most fool-proof & user-friendly of all the many companion mods I've tried. I suppose, if you wanted, you could substitute any script you prefer once you download the mod. As for myself, I'll continue to use the tried & true BAR. They use a lot of different heads & hairs from different mods, but they've all been freed of dependencies & all are playable. They're high-level muscle for high level characters. They can be hired individually, but they work best as a unit. They all have they're own unique weapons specialties & stats, but carefully designed & armed so that they function in a complimentary way. A few of the senior ones have daedric & glass, but most have Imperial(Roman style) arms, including the throwing pilum. The backstory is that Mrithryon, who organised them, admired Imperial battle tactics & trained the Emerald Guard to function like an Imperial Legion, only better. The bandit gang is led by Drusus, a renegade Imperial officer, who has also armed his motley crew of brigands with Imperial style weapons...so, you have a large pitched battle between two similarly armed groups of fighters, with the bandits occupying the high ground. Great gameplay if you like big battles...hope your computer is up to it...hehe...
Lot of good loot on the bandits(they're thieves, after all), but you will most decidedly earn that loot.
"Remember yourself always & everywhere. The highest that a man can attain is to be able to do"
G.I.Gurdjieff
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06-19-2007, 10:54 PM,
#16
 
Quote:Originally posted by Malgremor
Yes, scripting remains beyond me, otherwise I'd make my own companion script. Whe I first started making the Emerald Guard, I tried various companion scripts, from "Friends & Rivals", "CM Partners" & MCA, but those were very buggy & unreliable. Finally I settled on the BAR Mercenaries script because it is the simplest, most fool-proof & user-friendly of all the many companion mods I've tried. I suppose, if you wanted, you could substitute any script you prefer once you download the mod. As for myself, I'll continue to use the tried & true BAR.

Try Grumpy's tutorial on companion scripting here:

http://emma-n-grumpy.rethan-manor.net/grumpy.htm
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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06-19-2007, 11:19 PM,
#17
 
Just saw your link to St. Delyn...I want that robe. Here's a shot of my character in civvies

http://cody.erekson.org/images/usergallery/715.JPG

My character likes to dress well, as I do in real life.
"Remember yourself always & everywhere. The highest that a man can attain is to be able to do"
G.I.Gurdjieff
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06-19-2007, 11:32 PM,
#18
 
Quote:Originally posted by Malgremor
Just saw your link to St. Delyn...I want that robe. Here's a shot of my character in civvies

http://cody.erekson.org/images/usergallery/715.JPG

My character likes to dress well, as I do in real life.

Nothing wrong with a well dressed person

The Robe ? you mean the one on the statues?

I think we have something like that in the Silgrad data files
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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06-20-2007, 12:04 AM,
#19
 
Perhaps it's in a differnet mod. I meant the Akatosh priest robe, there's a screenshot of it on the same page as the St. Delyn info.
"Remember yourself always & everywhere. The highest that a man can attain is to be able to do"
G.I.Gurdjieff
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06-20-2007, 12:31 AM,
#20
 
Quote:Originally posted by Malgremor
Perhaps it's in a differnet mod. I meant the Akatosh priest robe, there's a screenshot of it on the same page as the St. Delyn info.


Ohhhh yes thats part of the Temple Knights

I haven't finished that yet, I am not too happy with the way the robe looks actually, I think the Texturing could be better


Heres the data files if you'd like to try it out, you'll have to add the body clothing data to the body parts in the CS
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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