Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Silgrad City Layout
09-29-2010, 04:16 PM,
#51
 
The files have been merged. :check:
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
09-30-2010, 11:47 PM,
#52
 
StZKSCSEChildUpdateV1.1

Landscape Repairs.

The landscape had shifted up along a number of cell lines and the texture had been removed within SC Southeast Child WS.

Thanks Smile

Have a great day
Charles
Reply
10-01-2010, 09:23 AM,
#53
 
The file has been merged. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
10-03-2010, 02:22 PM,
#54
 
Hi Sandor. I have an update.


StZKSCRiverSidePathwayChildUpdateV1.1

Landscape repairs.

The landscape had shifted along a number of cells and the SC texture had been changed within the SC Riverside Pathway.

Same issue as the previous update along the same cell line. I still have to update the area in SCNW along that cell line. But I want to be careful and not create more updates than needed.

Thanks Smile

Have a great day
Charles
Reply
10-04-2010, 06:04 PM,
#55
 
I merged the file. :check:
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
10-05-2010, 02:21 PM,
#56
 
Here is another update Sandor.

StZKSCNWChildUpdateV1.1

I fixed the same issue as the previous updates.

Thanks and have a great day.

Charles
Reply
10-07-2010, 06:48 AM,
#57
 
I'll merge the file.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
10-19-2010, 08:11 PM,
#58
 
Hi all. Smile

I have an update.

StZKSCNWChildUpdateV2.1

- Added lanscaping rocks & trees.
- Added doors to guard towers(needs a key).
- Replaced multi piece towers on outer wall with StExHlaScWallTower. Also switched smaller multi piece towers with StExHlaScBuilding02 and StExHlaScBuilding01.
- Added lower exterior door to SCC0310 and linked to interior.

I have not had much time to think about which approach needs to be taken or which aspect to focus attention on next.

I was thinking of starting to prep Sigrad City East. But my home PC is more effective in processing the Contruction set and landscaping slows my travel PC quite a bit. So I think I will wait until later to deal with that area.

I suppose I could begin to go through the interior claims and see what the intent was with each claim and implement any exterior travel, etc as needed.

Any suggestions on how to progress are welcome.

Have a great day
Charles
Reply
10-22-2010, 04:47 PM,
#59
 
Thanks, I'll merge the file. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
11-08-2010, 01:19 AM,
#60
 
I have another update. I wanted to submit this lastnight but my network was not working. Anyway here is the update.

StZKSCSlumsChildUpdateV1.1

- Removed linking to doors on shacks within STLand. Also removed persistant references.

- Added linking to doors on shacks within the Slums ChildWS.

- Set North Markers.

- Performed minor landscaping.

- Created exterior pathgrid.

Thanks Smile
Charles
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)