Soluthis Claims Maps
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07-07-2006, 01:06 PM,
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Soluthis Claims Maps
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<tr> <td bgcolor="#BFC1ED"><p class="indent1stP"><a href="http://parkeep.silgrad.com/claimsmap01.html" target="_blank">Soluthis Claims Maps AREA:1</a></p> <p>Area one holds three neighbourhoods. "Venim's Hold" is the largest of the three, and is centered around a lively tavern operated by the powerful and influential Venim family. "The Choir" lies shielded within its thick walls, and it's a widely held belief that all its citizens belong to a religious cult within the Temple. There's not much venerating going on in "Star of Soluthis", however, as the neighbourhood is the headquarter for the Soluthis' city guard. If you ever need to find the Guard Captain, this is where you'll want to look.</p> <p><a href="http://parkeep.silgrad.com/claimsmap02.html" target="_blank">Soluthis Claims Maps AREA:2</a></p> <p>"Ravanil's Valor" is a statue dedicated to one of Soluthis' ancient heroes, and the title is commonly used when referring to the surrounding neighbourhood. At least by the respectable townsfolk; others just say 'near the Sleepy Guar', meaning the Inn. "Northaven" is a tranquil but sinister place, being home to Soluthis' local battlemages. While trained in the deadly arcane arts, most of their time is devoted to scholarly research.</p> <p><a href="http://parkeep.silgrad.com/claimsmap03.html" target="_blank">Soluthis Claims Maps AREA:3</a></p> <p>"Molagh Khestis" is home to several shops (02-05) and homes (06-10), but is most famous for the Ministry of Economic Defense building. The ministry was founded in 3E 426 in an effort to counter the steadily rising economic pressure from House Hlaalu. Officially, it's role is aid and educate Redoran merchants. Unofficially, they aren't doing a very good job of that, being warriors and all, and instead engage in directly sabotaging various facets of Hlaalu economy.<br> Whispers echo in the night of the Ministry's support to various bandit gangs raiding Hlaalu locations. Mines get attacked and pillaged, plantations get hit and torn apart, always ending in a bath of fire and blood. Desperate times call for desperate measures, and Redoran officials aren't about to stand idly by as the yellows take over their lands and drive them to the poorhouse -- or so the general consensus seems to be among the populace of Soluthis. </p> <p><a href="http://parkeep.silgrad.com/claimsmap04.html" target="_blank">Soluthis Claims Maps AREA:4</a></p> <p>'Bold visionary, artisan, poet, master architect of Soluthis' - thus reads the plaque honoring Kali Gulas, one of the city's founders and reknowned historical figure in Redoran culture. Today, "Kali Gulas Square" is a quaint neighbourhood in a bustling city, but back when the man built his house (#05) there was nothing but rocks and trees as far as the eye could see. His descendants still live in their forefathers homestead, tending to the park.</p> <p><a href="http://parkeep.silgrad.com/claimsmap05.html" target="_blank">Soluthis Claims Maps AREA:5</a></p> <p>House Redoran has an equal affinity for war as they do for religion, epitomized in the tightly guarded Temple compound. A barracks (#08) houses the local contingent of Ordinators, and it's not unusual to see an Ordinator archer on duty atop the guardtower (#07, off the map). The higher-ranking priests reside in four outlying Velothi-style homes (#02-#05), though if you're looking for them you'll most likely find them in the huge Temple (#01). The compound is also where you'll find the Indoril embassy (#06), should you need to visit it.</p> <p><a href="http://parkeep.silgrad.com/claimsmap06.html" target="_blank">Soluthis Claims Maps AREA:6</a></p> <p>The neighbourhood known as "Sotha's Countenance" lies just east of the Temple. It's tucked in on the narrow stretch of land between the river and the citywall, and has a rather slender layout. This part of town is home to theologians (#01) studying the life and actions of the former God-king, nowadays revered as a saint in Dunmer beliefs. The theologians have domeciles as well, in the square sometimes called "The Cog" (#02-#07). To fund their research they operate an Inn (#03) in The Cog called The Spinning Sanctum, where weary travellers can get rest, relaxation, a hot meal - and a healthy dose of good old-fashioned Tribunal teachings and doctrin. For that extra bit of nostalgia the Tribunalists have also hired Khajiiti servants wearing ornamental bracelets. A touch of the old Morrowind, so to speak.<br> Three homes and a shop further north (#08-#11) are also counted as belonging to Sotha's Countenance, although it can be argued how pious its occupants are.</p> <p><a href="http://parkeep.silgrad.com/claimsmap07.html" target="_blank">Soluthis Claims Maps AREA:7</a></p> <p>"Northeastern Heights" is an upperclass neighbourhood overlooking the Temple (to the southwest). It's known for - among other things - the mysterious yet tranquil and mesmerizing park dedicated to the local saint Zarth Roffle. Here you'll find two manors (#01-#02), two upper middle class homes (#03-#04), and a luxury boutique carrying exclusive and costly apparal (#05). The two wealthy lords pride themselves on being rich enough to pay their employees fair wages, apparant in the fact that they own their own homes (#06-#09).</p></td> </tr> </table> <p>To stake a claim to mod an interior in Soluthis, please consult the above claims maps. When you've found an interior you want to mod, post a reply in this thread and mention which claim you're modding (so no-one else mods the same claim as you). Once you've finished a version you want to submit for review, please start a new thread here on the Reich Parkeep Claims board and put your claims code as the thread title, and attach your plugin to your post. <p>Only claims in light grey color are open because the interiors simply doesn't exist yet for the dark grey-colored claims. We will mod the remainder of them in the near future. <p>You do <font color=red>not</font> have to wait for your claim to be approved - just go ahead and post a message in this thread and then you can get started. There's just two little rules:<br> Don't claim something someone further up in the thread has already claim and don't have more than five open claims at any one time. Thankyou, and have fun :goodjob: <p>If you have any questions feel free to ask, but please consult our <a href="http://www.silgrad.com/wbb2/board.php?boardid=5">faq board</a> first; it adresses most of the questions we're asked.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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07-07-2006, 01:15 PM,
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RE: Soluthis Claims Maps
The Soluthis Claims Maps :applause:. The next stage of the city !
I have a problem with the maps. If I click on the link the server gives an error "Not found".
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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07-08-2006, 04:31 AM,
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RE: Soluthis Claims Maps
Quote:Originally posted by sandor Yes it's really starting to come together now, which is great fun. Thanks, I've fixed the links. =)
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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07-08-2006, 08:06 AM,
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RE: Soluthis Claims Maps
I Would like to clam the Area 1 Oval home Soluthis0110 (#10) form the neighbourhood Venim's Hold.
Sincerly
Green Cutlass |
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07-08-2006, 03:01 PM,
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RE: Soluthis Claims Maps
Quote:Originally posted by Green @nt1-n00b Granted. Have fun!
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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07-08-2006, 07:03 PM,
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Thanks i will i plan on makeing it a player purchaseable house with a few hidden suprises!
Sincerly
Green Cutlass |
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07-09-2006, 07:18 AM,
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Sounds like fun! :goodjob:
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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07-09-2006, 11:24 PM,
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RE: Soluthis Claims Maps
Soluthis0409 06 Round Home -72 Kali Gulas Square
Claimed by Rag, the old crotchety Dunmer.
Redoran = Awesome McKickbuttpants.
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07-09-2006, 11:25 PM,
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RE: Soluthis Claims Maps
Quote:Originally posted by Rag Cool, I'm looking forward to seeing how it turns out! :goodjob: black[/HR] Edit: I've updated the FAQ now with the information I forgot to add from the start: http://parkeep.silgrad.com/faq.html
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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07-13-2006, 07:09 AM,
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Claiming Soluthis0201 (#01), Barracks. Map 2, Ravanil's Valor.
?Is this interior builded?
Facts aren't important, only your reaction to them.
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