Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Soluthis0414 "Rarsa Retheran's Home" [Finished]
09-02-2006, 12:55 AM,
#1
Soluthis0414 "Rarsa Retheran's Home" [Finished]
[Image: Area07_Composite.jpg]

[blockquote]'Bold visionary, artisan, poet, master architect of Soluthis' - thus reads the plaque honoring Kali Gulas, one of the city's founders and reknowned historical figure in Redoran culture. Today, "Kali Gulas Square" is a quaint neighbourhood in a bustling city, but back when the man built his house (#05) there was nothing but rocks and trees as far as the eye could see. His descendants still live in their forefathers homestead, tending to the park.[/blockquote]

Location: MAP #04
House type: Round Home
Claim size: Small
Neighbourhood: Watergaze Falls


Status: Claimed By AnImpatientFan.

"Rarsa Retheran's Home" is the home of a woman living in Kali Gulas Square. This claim is perfect if you don't care much for working on NPCs because it has already been created in the starter kit and given dialogue. However you must create her AI behaviour. It's up to you to decide her occupation.

There is a starter cell for this location, so load up Oblivion.esm + Silgrad_Tower.esm and open the cell Soluthis0409, and then you can get started. The owner(s) of this building are Dunmer belonging to Great House Redoran. Please use the name generator to come up with good male/female names. Don't use any Imperial stuff in this location, whether from TES4 or from our mod, apart from clothes and weapons. You can modify the layout if you like, but don't sprawl it too far. This is for suspension of disbelief only, as some players might wonder if he wasn't going under someone else's house. If you need more space just add another vertical story under the existing basement.

Please set up AI behaviour for the NPC(s) in your claim at your discretion, but do make sure they wander around outside for a part of the day so the neighbourhood feels alive. Note that the exterior is situated in SoluthisWorld07, not in SilgradTowerLand. Try to use existing xmarkers when possible to avoid clutter but don't let them limit you if they don't work for your needs.

[title]Information.[/title]
Extended information on modding in general can be found in sandor's excellent thread Technical Info concerning Interiors, and naturally the articles on the CS wiki are always worth reading. But don't forget to run forum searches here as well, because often you'll find the answer here instead of the wiki. If you don't find the answer, feel free to post the question here in your claims thread But beyond that it's worth remembering that trial-and-error is an integral part of modding and it's only natural that you have to playtest your work to see if what you did worked or not.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth
[Image: SignatureBannerRazorwing.jpg]
Reply
05-23-2011, 11:01 PM,
#2
 
Hi,

I'll claim this one,

Thanks.

These three I claimed should get Soluthis closer to completion.
Reply
05-27-2011, 09:34 PM,
#3
 
See my comments here. Smile
Reply
05-27-2011, 11:43 PM,
#4
 
Here it is. :banana:
Reply
06-04-2011, 06:18 PM,
#5
 
Looks good. Smile

The bed is floating slightly.

I didn't notice this before, but the door does not have a key assigned to it, nor does the NPC own a key. Could you quickly add these in?

The NPC looks good. The AI also looks correct, but have you tested it?
Reply
06-05-2011, 03:17 AM,
#6
 
Here it is.
Reply
06-05-2011, 08:46 AM,
#7
 
The file has been merged. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)