Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Soluthis0916 "Witherbug" Dres Scuttler [Finished]
11-19-2010, 07:54 AM,
#11
 
Thanks. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
11-19-2010, 08:42 PM,
#12
 
I might claim another one while the issue is being sorted.

Thanks Sandor for your help. Smile
Reply
11-20-2010, 07:11 AM,
#13
 
You can mod the interior, the mesh will remain the same.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
11-20-2010, 08:55 AM,
#14
 
Great,

Since I now can work the quest tab... :brew:
Reply
11-22-2010, 09:00 PM,
#15
 
What type of furniture should I use for the ship. Lower Class?
Reply
11-22-2010, 09:08 PM,
#16
 
Quote:Originally posted by AnImpatientFan
What type of furniture should I use for the ship. Lower Class?
I have no preference as long as it's consistent.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
11-22-2010, 09:25 PM,
#17
 
Cool,

I think the Slave idea might be a bit outlandish don't you think?
House Redoran hardly use slaves so there would be no point bringing slaves into a Redoran Port.
Then again it would make for an intresing plotline regardless. Im not sure how I would mod such a storyline though.
Reply
11-23-2010, 08:59 PM,
#18
 
1. What type of Armor should I give the guard? I think Bonemold might be a bit to low for a group of seafaring "traders".

2. 6 NPCs in Total? 1 guard, 4 fairly generic sailors, 1 captain?

3. Should I create a "Great House Dres Dissident Faction"
Reply
11-24-2010, 07:26 AM,
#19
 
Hmm...

Im kinda in a dilema at the moment.
I have a large interior but not really much to fill it up with. Apart from: Lobby like area, Storage Area, Mess Hall, Armory, Slave Cages and of course the Sleeping Area what else is there to include?
Reply
11-24-2010, 09:33 AM,
#20
 
Quote:Originally posted by AnImpatientFan
Cool,

I think the Slave idea might be a bit outlandish don't you think?
House Redoran hardly use slaves so there would be no point bringing slaves into a Redoran Port.
Then again it would make for an intresing plotline regardless. I'm not sure how I would mod such a storyline though.
Officially the slavery has been abolished so I agree, however smuggling them for a special purpose could be an interesting plot.


Quote:Originally posted by AnImpatientFan
1. What type of Armor should I give the guard? I think Bonemold might be a bit to low for a group of seafaring "traders".

2. 6 NPCs in Total? 1 guard, 4 fairly generic sailors, 1 captain?

3. Should I create a "Great House Dres Dissident Faction"
  1. That's a good question? Bonemold is used by teh Redoran guards, perhaps use leather?
  2. Sounds good.
  3. That's fine.

Koniption is checking the model. :check:
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)